Capcom Co Akcie

Capcom Co CROIC

Hotovostní výnos z investovaného kapitálu (CROIC) společnosti Capcom Co (9697.T) k datu 22. 8. 2026 je 25,75 %. V předchozím roce byl Hotovostní výnos z investovaného kapitálu (CROIC) 15,34 % — změna o 67,88 % (vyšší).

CROIC

25,75 %

YoY

67,88%

Poslední aktualizace:

Hotovostní výnos z investovaného kapitálu (CROIC) společnosti Capcom Co je 2026 25,75 % . Hotovostní výnos z investovaného kapitálu (CROIC) společnosti Capcom Co byl 2025 15,34 % . Klesá tak o 67,88% vyšší než v předchozím roce.

Historie Capcom Co CROIC

  • 3 roky

  • 10 let

  • 25 Let

  • Maximum

CROIC
Date
CROIC
1. 1. 2018
33,15 JPY
1. 1. 2019
18,03 JPY
1. 1. 2020
18,52 JPY
1. 1. 2021
9,01 JPY
1. 1. 2022
28,11 JPY
1. 1. 2023
8,31 JPY
1. 1. 2024
15,34 JPY
1. 1. 2025
25,75 JPY
Historie Capcom Co CROIC
ROKCROICYoY
25,75 %+67,88%
15,34 %+84,46%
8,31 %-70,42%
28,11 %+211,82%
9,01 %-51,33%
18,52 %+2,72%
18,03 %-45,62%
33,15 %-24 843,88%
-0,13 %-93,22%
-1,98 %+20,02%
-1,65 %-111,27%
14,62 %
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Capcom Co Analýza akcií

Co dělá Capcom Co? Capcom Co. Ltd is a leading Japanese company in the video game industry, known for its innovative and entertaining games. The company was founded in Osaka, Japan in 1979 and has its headquarters in the city to this day. History Capcom's origins can be traced back to the production of electronic board games. However, the company quickly expanded its business and began developing and releasing arcade games in the 1980s. In 1984, the popular game "1942" was released, which made the company internationally known. In the 1990s, Capcom also expanded into other markets, including consoles and PC games. Business model Capcom's business model is based on the development and release of high-quality video games. The company is heavily focused on utilizing its brands and franchises, including well-known games such as Resident Evil, Street Fighter, Mega Man, and Monster Hunter. Capcom also utilizes merchandising, anime, and film adaptations to expand its reach into new markets. Segments Capcom is divided into three main divisions: Consumer, Arcade Operations, and Amusement Equipments. The Consumer segment is responsible for the development and release of video games for consoles, mobile phones, and PCs. Arcade Operations deals with the production and operation of arcade games, while Amusement Equipments specializes in the development of slot machines and other technical devices. Products Capcom produces a variety of games available on different platforms. These include action, adventure, horror, racing, role-playing games, and many more. Capcom's most well-known brands are Resident Evil, Street Fighter, Mega Man, and Monster Hunter. Resident Evil is a survival horror franchise that revolves around biological weapons and infected zombies. The games offer a mix of horror, action, and adventure elements. Resident Evil is one of Capcom's best-selling game series. Street Fighter is a fighting game that was first released in 1987. The game is known for its iconic cast of characters and deep combat mechanics. Street Fighter has become one of the most well-known video game brands and is also played internationally in tournaments. Mega Man is a game series that has been released since 1987 and focuses on platform jump-and-run games. The games offer the opportunity to acquire the abilities of robots and use them against other enemies. Mega Man is a beloved character who has become a fan favorite over the years. Monster Hunter is an action role-playing game that first appeared in 2004. Players fight against giant monsters that live in fantastic worlds. Monster Hunter is known for its challenging difficulty level and the ability to play with other players in multiplayer mode. Conclusion Capcom is a leading company in the video game industry, developing and producing a wide variety of high-quality games. The company is heavily focused on utilizing its brands and franchises to enter new markets. Capcom has earned a reputation as an innovative company that offers a wide range of entertaining games and interactive experiences. Capcom Co je jednou z nejoblíbenějších společností na Eulerpool.com.

Často kladené otázky ohledně akcií Capcom Co

Hotovostní výnos z investovaného kapitálu (CROIC) společnosti Capcom Co činí 25,75 % v roce 2026.

Hotovostní výnos z investovaného kapitálu (CROIC) společnosti Capcom Co se změnilo z 15,34 % na 25,75 %, což představuje změnu o 67,88 %. Hodnota je vyšší než v předchozím roce.

Na Eulerpool najdete úplný historický vývoj Hotovostní výnos z investovaného kapitálu (CROIC) Capcom Co od roku 2006 – s ročními hodnotami, grafy a podrobnou analýzou.

CROIC měří cashflow výnos generovaný na investovaném kapitálu. Na rozdíl od ROIC používá volný cashflow místo účetních zisků, což poskytuje čistší měřítko ziskovosti.

Dobrá hodnota se liší podle odvětví a fáze vývoje společnosti. Na Eulerpool můžete porovnat Capcom Co společnosti Hotovostní výnos z investovaného kapitálu (CROIC) s porovnatelnými společnostmi a průměrem odvětví, abyste určili, zda je atraktivní.

Srovnávejte ukazatele s průměry odvětví, protože se normy výrazně liší. Například marže maloobchodu jsou obecně nižší než marže softwaru.

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Ziskovost — Capcom Co

Všechny klíčové ukazatele — Capcom Co