GameWith

GameWith Net Change in Cash

The Net Change in Cash of GameWith (6552.T) as of Nov 12, 2026 is 177.73 M JPY. In the previous year, Net Change in Cash was -686.10 M JPY — a change of -125.90% (higher).

Net Change in Cash

177.73 MJPY

YoY

-125.90%

Last updated:

Net Change in Cash of GameWith is 2026 177.73 M JPY. Net Change in Cash of GameWith was 2025 -686.10 M JPY. It decreases by -125.90% higher compared to the previous year.

The GameWith Net Change in Cash history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Net Change in Cash
Date
Net Change in Cash
Jan 1, 2019
294.39 M JPY
Jan 1, 2020
-24.07 M JPY
Jan 1, 2021
845.18 M JPY
Jan 1, 2022
28.43 M JPY
Jan 1, 2023
-366.47 M JPY
Jan 1, 2024
-363.02 M JPY
Jan 1, 2025
-686.10 M JPY
Jan 1, 2026
177.73 M JPY
The GameWith Net Change in Cash history
YEARNet Change in CashYoY
177.73 MJPY-125.90%
-686.10 MJPY+89.00%
-363.02 MJPY-0.94%
-366.47 MJPY-1,389.06%
28.43 MJPY-96.64%
845.18 MJPY-3,610.75%
-24.07 MJPY-108.18%
294.39 MJPY-72.73%
1.08 BJPY+113.99%
504.42 MJPY+138.46%
211.54 MJPY-55.66%
477.04 MJPY—

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GameWith Stock analysis

What does GameWith do? GameWith Inc generates revenue through three core content services: game strategy, game introduction, and video distribution. The game strategy service provides smartphone game strategy information, while the game introduction service helps users discover new games. Video distribution involves exclusive gamers distributing content on YouTube, creating a platform for creators. The company also earns commissions from game activity production, leveraging its platform to facilitate partnerships with game developers and content creators. GameWith's primary customers are smartphone gamers seeking strategy guides and game discovery, alongside content creators who distribute videos on YouTube through the platform. The firm targets users interested in mobile gaming strategies and those looking for new games to play, positioning itself as a comprehensive resource for mobile gaming enthusiasts. Its video distribution service attracts both creators and viewers, fostering engagement within the gaming community. The company monetizes its game strategy and introduction services by offering targeted content to smartphone game players. Video distribution revenue comes from exclusive partnerships with gamers who distribute videos on YouTube, while commissions from game activity production provide additional income streams. GameWith focuses on mobile gaming segments, particularly smartphone games, to drive user engagement and revenue growth. GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

Net Change in Cash of GameWith is 177.73 M JPY in 2026.

Net Change in Cash of GameWith changed from -686.10 M JPY to 177.73 M JPY, representing a -125.90% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Net Change in Cash GameWith since 2006 – with annual values, charts, and detailed analysis.

Net change in cash is the total change in cash and equivalents during the period, combining operating, investing, and financing cash flows.

Net Change in Cash's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Net Change in Cash's GameWith historically and in real time.

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Cash Flow — GameWith

All Key Metrics — GameWith