GameWith

GameWith EBIT Growth

The Year-over-Year EBIT Growth of GameWith (6552.T) as of Nov 12, 2026 is 151.67 %. In the previous year, Year-over-Year EBIT Growth was -393.38 % — a change of -138.56% (higher).

EBIT Growth

151.67 %

YoY

-138.56%

Last updated:

Year-over-Year EBIT Growth of GameWith is 2026 151.67 % . Year-over-Year EBIT Growth of GameWith was 2025 -393.38 % . It decreases by -138.56% higher compared to the previous year.

The GameWith EBIT Growth history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT Growth
Date
EBIT Growth
Jan 1, 2019
-30.83 JPY
Jan 1, 2020
-49.51 JPY
Jan 1, 2021
-151.40 JPY
Jan 1, 2022
195.51 JPY
Jan 1, 2023
68.36 JPY
Jan 1, 2024
-80.11 JPY
Jan 1, 2025
-393.38 JPY
Jan 1, 2026
151.67 JPY
The GameWith EBIT Growth history
YEAREBIT GrowthYoY
151.67 %-138.56%
-393.38 %+391.06%
-80.11 %-217.18%
68.36 %-65.04%
195.51 %-229.14%
-151.40 %+205.81%
-49.51 %+60.60%
-30.83 %-139.61%
77.83 %-21.13%
98.69 %-38.45%
160.35 %—

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GameWith Stock analysis

What does GameWith do? GameWith Inc generates revenue through three core content services: game strategy, game introduction, and video distribution. The game strategy service provides smartphone game strategy information, while the game introduction service helps users discover new games. Video distribution involves exclusive gamers distributing content on YouTube, creating a platform for creators. The company also earns commissions from game activity production, leveraging its platform to facilitate partnerships with game developers and content creators. GameWith's primary customers are smartphone gamers seeking strategy guides and game discovery, alongside content creators who distribute videos on YouTube through the platform. The firm targets users interested in mobile gaming strategies and those looking for new games to play, positioning itself as a comprehensive resource for mobile gaming enthusiasts. Its video distribution service attracts both creators and viewers, fostering engagement within the gaming community. The company monetizes its game strategy and introduction services by offering targeted content to smartphone game players. Video distribution revenue comes from exclusive partnerships with gamers who distribute videos on YouTube, while commissions from game activity production provide additional income streams. GameWith focuses on mobile gaming segments, particularly smartphone games, to drive user engagement and revenue growth. GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

Year-over-Year EBIT Growth of GameWith is 151.67 % in 2026.

On Eulerpool you can find the complete historical development of Year-over-Year EBIT Growth GameWith since 2006 – with annual values, charts, and detailed analysis.

EBIT growth measures the percentage change in operating earnings. It shows whether a company's core operations are becoming more profitable.

To evaluate Year-over-Year EBIT Growth's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Year-over-Year EBIT Growth.

Year-over-Year EBIT Growth's is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Year-over-Year EBIT Growth's GameWith historically and in real time.

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Growth — GameWith

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