GameWith

GameWith FCF Conversion

The FCF Conversion Rate (FCF/EBITDA) of GameWith (6552.T) as of Nov 12, 2026 is 1,165.39 %. In the previous year, FCF Conversion Rate (FCF/EBITDA) was 122.49 % — a change of 851.44% (higher).

FCF Conversion

1,165.39 %

YoY

851.44%

Last updated:

FCF Conversion Rate (FCF/EBITDA) of GameWith is 2026 1,165.39 % . FCF Conversion Rate (FCF/EBITDA) of GameWith was 2025 122.49 % . It decreases by 851.44% higher compared to the previous year.

The GameWith FCF Conversion history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

FCF Conversion
Date
FCF Conversion
Jan 1, 2019
45.65 JPY
Jan 1, 2020
196.44 JPY
Jan 1, 2021
214.54 JPY
Jan 1, 2022
559.65 JPY
Jan 1, 2023
102.15 JPY
Jan 1, 2024
-38.67 JPY
Jan 1, 2025
122.49 JPY
Jan 1, 2026
1,165.39 JPY
The GameWith FCF Conversion history
YEARFCF ConversionYoY
1,165.39 %+851.44%
122.49 %-416.79%
-38.67 %-137.85%
102.15 %-81.75%
559.65 %+160.86%
214.54 %+9.21%
196.44 %+330.37%
45.65 %-59.06%
111.51 %+0.40%
111.06 %+14.86%
96.69 %-2.99%
99.67 %—

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GameWith Stock analysis

What does GameWith do? GameWith Inc generates revenue through three core content services: game strategy, game introduction, and video distribution. The game strategy service provides smartphone game strategy information, while the game introduction service helps users discover new games. Video distribution involves exclusive gamers distributing content on YouTube, creating a platform for creators. The company also earns commissions from game activity production, leveraging its platform to facilitate partnerships with game developers and content creators. GameWith's primary customers are smartphone gamers seeking strategy guides and game discovery, alongside content creators who distribute videos on YouTube through the platform. The firm targets users interested in mobile gaming strategies and those looking for new games to play, positioning itself as a comprehensive resource for mobile gaming enthusiasts. Its video distribution service attracts both creators and viewers, fostering engagement within the gaming community. The company monetizes its game strategy and introduction services by offering targeted content to smartphone game players. Video distribution revenue comes from exclusive partnerships with gamers who distribute videos on YouTube, while commissions from game activity production provide additional income streams. GameWith focuses on mobile gaming segments, particularly smartphone games, to drive user engagement and revenue growth. GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

FCF Conversion Rate (FCF/EBITDA) of GameWith is 1,165.39 % in 2026.

FCF Conversion Rate (FCF/EBITDA) of GameWith changed from 122.49 % to 1,165.39 %, representing a 851.44% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of FCF Conversion Rate (FCF/EBITDA) GameWith since 2006 – with annual values, charts, and detailed analysis.

FCF conversion measures how effectively EBITDA converts to free cash flow. Higher conversion indicates efficient capital allocation and low maintenance costs.

A 'good' varies by industry and company stage. On Eulerpool, you can compare FCF Conversion Rate (FCF/EBITDA)'s GameWith with sector peers and the industry average to assess whether it is attractive.

To evaluate FCF Conversion Rate (FCF/EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for FCF Conversion Rate (FCF/EBITDA).

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