GameWith

GameWith EBITDA per Employee

The EBITDA per Employee of GameWith (6552.T) as of Oct 6, 2026 is 588,063.58 JPY. In the previous year, EBITDA per Employee was -1.14 M JPY — a change of -151.67% (higher).

EBITDA per Employee

588,063.58JPY

YoY

-151.67%

Last updated:

EBITDA per Employee of GameWith is 2026 588,063.58 JPY. EBITDA per Employee of GameWith was 2025 -1.14 M JPY. It decreases by -151.67% higher compared to the previous year.

The GameWith EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2019
4.84 M JPY
Jan 1, 2020
2.36 M JPY
Jan 1, 2021
-1.75 M JPY
Jan 1, 2022
1.18 M JPY
Jan 1, 2023
1.95 M JPY
Jan 1, 2024
387,907.51 JPY
Jan 1, 2025
-1.14 M JPY
Jan 1, 2026
588,063.58 JPY
The GameWith EBITDA per Employee history
YEAREBITDA per EmployeeYoY
588,063.58JPY-151.67%
-1.14 MJPY-393.38%
387,907.51JPY-80.11%
1.95 MJPY+64.89%
1.18 MJPY-167.74%
-1.75 MJPY-174.00%
2.36 MJPY-51.27%
4.84 MJPY-29.81%
6.90 MJPY+75.14%
3.94 MJPY+91.85%
2.05 MJPY+175.11%
746,242.77JPY—
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GameWith Stock analysis

What does GameWith do? GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

EBITDA per Employee of GameWith is 588,063.58 JPY in 2026.

EBITDA per Employee of GameWith changed from -1.14 M JPY to 588,063.58 JPY, representing a -151.67% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee GameWith since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's GameWith historically and in real time.

Access this data via the Eulerpool API

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