GameWith

GameWith EV/FCF

The EV/FCF (Enterprise Value to Free Cash Flow) of GameWith (6552.T) as of Nov 12, 2026 is 2.27. In the previous year, EV/FCF (Enterprise Value to Free Cash Flow) was -3.07 — a change of -173.99% (higher).

EV/FCF

2.27

YoY

-173.99%

Last updated:

EV/FCF (Enterprise Value to Free Cash Flow) of GameWith is 2026 2.27 . EV/FCF (Enterprise Value to Free Cash Flow) of GameWith was 2025 -3.07 . It decreases by -173.99% higher compared to the previous year.

The GameWith EV/FCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/FCF
Date
EV/FCF
Jan 1, 2019
0.88 JPY
Jan 1, 2020
3.61 JPY
Jan 1, 2021
-1.52 JPY
Jan 1, 2022
0.53 JPY
Jan 1, 2023
2.14 JPY
Jan 1, 2024
3.42 JPY
Jan 1, 2025
-3.07 JPY
Jan 1, 2026
2.27 JPY
The GameWith EV/FCF history
YEAREV/FCFYoY
2.27-173.99%
-3.07-189.87%
3.42+59.61%
2.14+301.87%
0.53-135.03%
-1.52-142.16%
3.61+308.27%
0.88+40.89%
0.63-80.33%
3.19-68.42%
10.11-59.87%
25.19—

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GameWith Stock analysis

What does GameWith do? GameWith Inc generates revenue through three core content services: game strategy, game introduction, and video distribution. The game strategy service provides smartphone game strategy information, while the game introduction service helps users discover new games. Video distribution involves exclusive gamers distributing content on YouTube, creating a platform for creators. The company also earns commissions from game activity production, leveraging its platform to facilitate partnerships with game developers and content creators. GameWith's primary customers are smartphone gamers seeking strategy guides and game discovery, alongside content creators who distribute videos on YouTube through the platform. The firm targets users interested in mobile gaming strategies and those looking for new games to play, positioning itself as a comprehensive resource for mobile gaming enthusiasts. Its video distribution service attracts both creators and viewers, fostering engagement within the gaming community. The company monetizes its game strategy and introduction services by offering targeted content to smartphone game players. Video distribution revenue comes from exclusive partnerships with gamers who distribute videos on YouTube, while commissions from game activity production provide additional income streams. GameWith focuses on mobile gaming segments, particularly smartphone games, to drive user engagement and revenue growth. GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

EV/FCF (Enterprise Value to Free Cash Flow) of GameWith is 2.27 in 2026.

EV/FCF (Enterprise Value to Free Cash Flow) of GameWith changed from -3.07 to 2.27, representing a -173.99% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/FCF (Enterprise Value to Free Cash Flow) GameWith since 2006 – with annual values, charts, and detailed analysis.

The EV/FCF ratio measures the enterprise value relative to free cash flow. It captures the true cash-generating ability of a business.

To evaluate EV/FCF (Enterprise Value to Free Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/FCF (Enterprise Value to Free Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/FCF (Enterprise Value to Free Cash Flow)'s GameWith with sector peers and the industry average to assess whether it is attractive.

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