GameWith

GameWith Capital Intensity

The Capital Intensity Ratio of GameWith (6552.T) as of Nov 12, 2026 is 88.09 %. In the previous year, Capital Intensity Ratio was 97.15 % — a change of -9.33% (lower).

Capital Intensity

88.09 %

YoY

-9.33%

Last updated:

Capital Intensity Ratio of GameWith is 2026 88.09 % . Capital Intensity Ratio of GameWith was 2025 97.15 % . It decreases by -9.33% lower compared to the previous year.

The GameWith Capital Intensity history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Capital Intensity
Date
Capital Intensity
Jan 1, 2019
119.60 JPY
Jan 1, 2020
132.61 JPY
Jan 1, 2021
167.65 JPY
Jan 1, 2022
156.74 JPY
Jan 1, 2023
130.69 JPY
Jan 1, 2024
111.34 JPY
Jan 1, 2025
97.15 JPY
Jan 1, 2026
88.09 JPY
The GameWith Capital Intensity history
YEARCapital IntensityYoY
88.09 %-9.33%
97.15 %-12.74%
111.34 %-14.81%
130.69 %-16.63%
156.74 %-6.51%
167.65 %+26.43%
132.61 %+10.88%
119.60 %+0.65%
118.82 %+3.51%
114.79 %-5.81%
121.87 %-44.37%
219.08 %—

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GameWith Stock analysis

What does GameWith do? GameWith Inc generates revenue through three core content services: game strategy, game introduction, and video distribution. The game strategy service provides smartphone game strategy information, while the game introduction service helps users discover new games. Video distribution involves exclusive gamers distributing content on YouTube, creating a platform for creators. The company also earns commissions from game activity production, leveraging its platform to facilitate partnerships with game developers and content creators. GameWith's primary customers are smartphone gamers seeking strategy guides and game discovery, alongside content creators who distribute videos on YouTube through the platform. The firm targets users interested in mobile gaming strategies and those looking for new games to play, positioning itself as a comprehensive resource for mobile gaming enthusiasts. Its video distribution service attracts both creators and viewers, fostering engagement within the gaming community. The company monetizes its game strategy and introduction services by offering targeted content to smartphone game players. Video distribution revenue comes from exclusive partnerships with gamers who distribute videos on YouTube, while commissions from game activity production provide additional income streams. GameWith focuses on mobile gaming segments, particularly smartphone games, to drive user engagement and revenue growth. GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

Capital Intensity Ratio of GameWith is 88.09 % in 2026.

Capital Intensity Ratio of GameWith changed from 97.15 % to 88.09 %, representing a -9.33% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Capital Intensity Ratio GameWith since 2006 – with annual values, charts, and detailed analysis.

Capital intensity measures the amount of assets needed to generate each unit of revenue. Lower ratios indicate asset-light business models.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Capital Intensity Ratio's GameWith with sector peers and the industry average to assess whether it is attractive.

To evaluate Capital Intensity Ratio's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Capital Intensity Ratio.

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Profitability — GameWith

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