GameWith

GameWith Cash Conversion Cycle

The Cash Conversion Cycle (CCC) of GameWith (6552.T) as of Nov 12, 2026 is -37.79. In the previous year, Cash Conversion Cycle (CCC) was 22.99 — a change of -264.36% (lower).

Cash Conversion Cycle

-37.79

YoY

-264.36%

Last updated:

Cash Conversion Cycle (CCC) of GameWith is 2026 -37.79 . Cash Conversion Cycle (CCC) of GameWith was 2025 22.99 . It decreases by -264.36% lower compared to the previous year.

The GameWith Cash Conversion Cycle history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Cash Conversion Cycle
Date
Cash Conversion Cycle
Jan 1, 2019
41.38 JPY
Jan 1, 2020
48.68 JPY
Jan 1, 2021
44.08 JPY
Jan 1, 2022
37.96 JPY
Jan 1, 2023
38.90 JPY
Jan 1, 2024
23.09 JPY
Jan 1, 2025
22.99 JPY
Jan 1, 2026
-37.79 JPY
The GameWith Cash Conversion Cycle history
YEARCash Conversion CycleYoY
-37.79-264.36%
22.99-0.42%
23.09-40.65%
38.90+2.47%
37.96-13.87%
44.08-9.45%
48.68+17.64%
41.38-34.92%
63.58+123.35%
28.47-56.12%
64.87+92.38%
33.72—

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GameWith Stock analysis

What does GameWith do? GameWith Inc generates revenue through three core content services: game strategy, game introduction, and video distribution. The game strategy service provides smartphone game strategy information, while the game introduction service helps users discover new games. Video distribution involves exclusive gamers distributing content on YouTube, creating a platform for creators. The company also earns commissions from game activity production, leveraging its platform to facilitate partnerships with game developers and content creators. GameWith's primary customers are smartphone gamers seeking strategy guides and game discovery, alongside content creators who distribute videos on YouTube through the platform. The firm targets users interested in mobile gaming strategies and those looking for new games to play, positioning itself as a comprehensive resource for mobile gaming enthusiasts. Its video distribution service attracts both creators and viewers, fostering engagement within the gaming community. The company monetizes its game strategy and introduction services by offering targeted content to smartphone game players. Video distribution revenue comes from exclusive partnerships with gamers who distribute videos on YouTube, while commissions from game activity production provide additional income streams. GameWith focuses on mobile gaming segments, particularly smartphone games, to drive user engagement and revenue growth. GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

Cash Conversion Cycle (CCC) of GameWith is -37.79 in 2026.

Cash Conversion Cycle (CCC) of GameWith changed from 22.99 to -37.79, representing a -264.36% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Cash Conversion Cycle (CCC) GameWith since 2006 – with annual values, charts, and detailed analysis.

The Cash Conversion Cycle measures how long it takes to convert inventory investments into cash from sales. A shorter CCC indicates more efficient working capital management.

CCC = DSO + DIO - DPO

A 'good' varies by industry and company stage. On Eulerpool, you can compare Cash Conversion Cycle (CCC)'s GameWith with sector peers and the industry average to assess whether it is attractive.

To evaluate Cash Conversion Cycle (CCC)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Cash Conversion Cycle (CCC).

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Profitability — GameWith

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