GameWith

GameWith EBIT Margin

The EBIT Margin (Operating Margin) of GameWith (6552.T) as of Nov 12, 2026 is 2.51 %. In the previous year, EBIT Margin (Operating Margin) was -5.70 % — a change of -144.07% (higher).

EBIT Margin

2.51 %

YoY

-144.07%

Last updated:

EBIT Margin (Operating Margin) of GameWith is 2026 2.51 % . EBIT Margin (Operating Margin) of GameWith was 2025 -5.70 % . It decreases by -144.07% higher compared to the previous year.

GameWith's operating (EBIT) margin stands at 2.5%, down from 6.4% several years earlier.

The GameWith EBIT Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT Margin
Date
EBIT Margin
Jan 1, 2019
25.67 JPY
Jan 1, 2020
14.12 JPY
Jan 1, 2021
-7.28 JPY
Jan 1, 2022
6.42 JPY
Jan 1, 2023
9.61 JPY
Jan 1, 2024
1.92 JPY
Jan 1, 2025
-5.70 JPY
Jan 1, 2026
2.51 JPY
The GameWith EBIT Margin history
YEAREBIT MarginYoY
2.51 %-144.07%
-5.70 %-397.29%
1.92 %-80.03%
9.61 %+49.59%
6.42 %-188.15%
-7.28 %-151.58%
14.12 %-44.99%
25.67 %-41.18%
43.65 %+5.06%
41.54 %+24.85%
33.27 %+1.89%
32.66 %—

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GameWith Stock analysis

What does GameWith do? GameWith Inc generates revenue through three core content services: game strategy, game introduction, and video distribution. The game strategy service provides smartphone game strategy information, while the game introduction service helps users discover new games. Video distribution involves exclusive gamers distributing content on YouTube, creating a platform for creators. The company also earns commissions from game activity production, leveraging its platform to facilitate partnerships with game developers and content creators. GameWith's primary customers are smartphone gamers seeking strategy guides and game discovery, alongside content creators who distribute videos on YouTube through the platform. The firm targets users interested in mobile gaming strategies and those looking for new games to play, positioning itself as a comprehensive resource for mobile gaming enthusiasts. Its video distribution service attracts both creators and viewers, fostering engagement within the gaming community. The company monetizes its game strategy and introduction services by offering targeted content to smartphone game players. Video distribution revenue comes from exclusive partnerships with gamers who distribute videos on YouTube, while commissions from game activity production provide additional income streams. GameWith focuses on mobile gaming segments, particularly smartphone games, to drive user engagement and revenue growth. GameWith is one of the most popular companies on Eulerpool.

Frequently Asked Questions about GameWith stock

EBIT Margin (Operating Margin) of GameWith is 2.51 % in 2026.

EBIT Margin (Operating Margin) of GameWith changed from -5.70 % to 2.51 %, representing a -144.07% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBIT Margin (Operating Margin) GameWith since 2006 – with annual values, charts, and detailed analysis.

EBIT Margin measures operating profitability as a percentage of revenue. It shows how much profit a company makes from operations before interest and taxes.

A 'good' varies by industry and company stage. On Eulerpool, you can compare EBIT Margin (Operating Margin)'s GameWith with sector peers and the industry average to assess whether it is attractive.

To evaluate EBIT Margin (Operating Margin)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EBIT Margin (Operating Margin).

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