Digital Network EBITDA-margin
EBITDA-margin for Digital Network (DIG.WA) pr. 2. aug. 2026 er 42,38 %. I foregående år var EBITDA-margin 39,42 % — en ændring på 7,51 % (højere).
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EBITDA-margin
42,38 %
YoY
7,51%
Senest opdateret:
EBITDA-margin for Digital Network er 2026 42,38 % . EBITDA-margin for Digital Network var 2025 39,42 % . Det falder dermed med 7,51% højere sammenlignet med året før.
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Digital Network Aktieanalyse
Hvad laver Digital Network? 4Fun Media SA is a company that was founded in Poland in 2003. The company specializes in the development of entertainment products in various formats, including movies and videos, mobile and online games, and interactive products.
Since its founding, the company has experienced significant growth and is now a major player in the gaming industry. An important milestone in 4Fun's history was the acquisition of CD Projekt RED in 2010. The studio is known for developing games like "The Witcher," a famous role-playing series that has gained worldwide recognition. The acquisition of CD Projekt RED not only expanded the company's portfolio, but also increased its visibility.
4Fun's business model is based on developing and marketing games with high entertainment value. The company develops video games in various genres, including action, role-playing, and strategy games. The company strives to maintain a high quality standard in its products to ensure that its games are appreciated by a wide audience.
The company has several business divisions, including a studio division responsible for game development, a publishing division that handles merchandising and game/product marketing, and a subsidiary that operates an online gaming platform.
4Fun offers a wide range of products in its portfolio. Some of the most well-known products include The Witcher 3: Wild Hunt, Cyberpunk 2077, Gwent: The Witcher Card Game, and Thronebreaker: The Witcher Tales. These games are available on various platforms, including PC, Playstation, Xbox, and Nintendo Switch.
In addition to its video game products, 4Fun is also involved in other areas of the entertainment sector. The company produces films and documentaries, such as "Playing Hard," a documentary about the development of the game "For Honor." The company also handles the merchandising and marketing of products such as clothing, posters, artwork, and collectibles.
In recent years, the company has expanded its portfolio to focus on the growing mobile gaming market. Mobile games have been a key factor in the company's growth, as they provide a new access point to a wide audience. Some of 4Fun's mobile games include "The Witcher Battle Arena" and "Gwent: The Witcher Card Game."
4Fun is a company that specializes in entertainment and aims to provide its customers with a high level of quality and enjoyment. With its wide range of products and services, as well as a clear focus on innovation and quality management, 4Fun is expected to continue being a major player in the gaming industry. Digital Network er et af de mest populære virksomheder på Eulerpool.com.
Hyppigt stillede spørgsmål om Digital Network aktie
EBITDA-margin for Digital Network er 42,38 % i 2026.
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Marginer — Digital Network
Alle nøgletal — Digital Network
Værdiansættelse
Resultatopgørelse
Marginer
Balance
- Samlede aktiver
- Omsætningsaktiver
- Likvide midler
- Tilgodehavender
- Lagerbeholdning
- Materielle anlægsaktiver
- Goodwill
- Immaterielle aktiver
- Egenkapital
- Forpligtelser
- Gæld
- Kortfristede gældsforpligtelser
- Langfristet gæld
- Kortfristet gæld
- Tilbageholdt overskud
- Bogført værdi pr. aktie
- Materiel bogført værdi pr. aktie
- Arbejdskapital
- Investeringer
- Leverandørgældsforpligtelser
- Anlægsaktiver
- Kortfristede investeringer
- Langfristede investeringer
- Nettogæld
- Egne aktier
- Minoritetsinteresser
- Udskudt skatteforpligtelse
- Netto materielle aktiver
- Goodwill/Aktiver
- Immaterielle aktiver/Aktiver
Pengestrøm
- Operativt cash flow
- Investeringsudgifter
- Frit cash flow
- FCF pr. aktie
- Udbetalt udbytte
- Aktietilbagekøb
- Investeringscash flow
- Finansieringscash flow
- CapEx/Omsætning
- Cash flow pr. aktie
- Aktiebaseret kompensation
- Ændring i arbejdskapital
- Akquisitioner (netto)
- Netto likviditetsændring
- CapEx/OCF
- FCF/Resultat
- FCF-konvertering
- Likviditetskonvertering
- Samlet aktionærudbetaling
- CapEx/Afskrivninger
Rentabilitet
- ROE
- ROA
- ROCE
- ROIC
- Aktivomsætning
- Lageromsætning
- Tilgodehavendeomsætning
- Dage til betaling af salg
- Dage for lagerbeholdning
- Dage skyld til betaling
- Cash conversion cycle
- CROIC
- Bruttoavance/Aktiver
- Omsætning af anlægsaktiver
- Egenkapitalomsætning
- Arbejdskapitalomsætning
- Gældsomveksling
- Kapitalintensitet
- Tilgodehavender/Omsætning
- Lagerbeholdning/Omsætning
- EBIT/Aktiver
Gearing
Vækst
- Omsætningsvækst
- Omsætningsvækst 3-årigt CAGR
- Omsætningsvækst 5-årigt CAGR
- Omsætningsvækst 10-årigt CAGR
- Driftsvækst
- EPS-vækst
- EBIT-vækst
- EBIT CAGR 3Y
- EBIT CAGR 5Y
- EBIT CAGR 10Y
- Dividendevækst
- FCF-vækst
- Bogført værdi-vækst
- Resultaatvækst CAGR 3Y
- Resultaatvækst CAGR 5Y
- Resultaatvækst CAGR 10Y
- EPS-vækst CAGR 3Y
- EPS-vækst CAGR 5Y
- EBITDA-vækst YoY
- EBITDA-vækst CAGR 3Y
- EBITDA-vækst CAGR 5Y
- Bruttoavancevækst
- OCF-vækst YoY
- Medarbejdertilvækst
- Dividend CAGR 3år
- Dividend CAGR 5år
- Dividend CAGR 10år
- Aktivvækst
- Egenkapitalvækst
- Gældsværkst
- CapEx-vækst
- FCF CAGR 3år
- FCF CAGR 5år
- Markedsværdivækst
- Aktievækst