Digital Arts

Digital Arts R&D per Employee

The R&D Spending per Employee of Digital Arts (2326.T) as of Oct 28, 2026 is 52,469.14 JPY. In the previous year, R&D Spending per Employee was 89,506.17 JPY — a change of -41.38% (lower).

R&D per Employee

52,469.14JPY

YoY

-41.38%

Last updated:

R&D Spending per Employee of Digital Arts is 2025 52,469.14 JPY. R&D Spending per Employee of Digital Arts was 2024 89,506.17 JPY. It decreases by -41.38% lower compared to the previous year.

The Digital Arts R&D per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

R&D per Employee
Date
R&D per Employee
Jan 1, 2018
46,944.44 JPY
Jan 1, 2019
40,123.46 JPY
Jan 1, 2020
2,694.44 JPY
Jan 1, 2021
3,086.42 JPY
Jan 1, 2022
3,086.42 JPY
Jan 1, 2023
74,074.07 JPY
Jan 1, 2024
89,506.17 JPY
Jan 1, 2025
52,469.14 JPY
The Digital Arts R&D per Employee history
YEARR&D per EmployeeYoY
52,469.14JPY-41.38%
89,506.17JPY+20.83%
74,074.07JPY+2,300.00%
3,086.42JPY0.00%
3,086.42JPY+14.55%
2,694.44JPY-93.28%
40,123.46JPY-14.53%
46,944.44JPY+65.69%
28,333.33JPY+164.55%
10,709.88JPY-30.60%
15,432.10JPY-37.50%
24,691.36JPY—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Digital Arts Stock analysis

What does Digital Arts do? EA (Electronic Arts) is a company founded in 1982 by Norman E. Solomon in Tokyo, Japan. It is known for developing, publishing, and distributing video game software, computer software, and online services worldwide. EA is one of the leading companies in the video game industry and has released many well-known games. Its business model focuses on creating games that can be played on various platforms such as PC, mobile devices, consoles, and virtual reality. The company has acquired games from different studios and developers to expand its portfolio. EA has several divisions, including a studio specializing in sports games (FIFA, Madden NFL, NBA Live, NHL), an action and adventure games studio (Battlefield, Star Wars Battlefront, Need for Speed, Medal of Honor, Titanfall), and a role-playing games studio (Dragon Age, Mass Effect, The Sims, SimCity). EA also offers online services like Origin, a platform for downloading and managing game licenses, as well as subscription services like EA Access and Origin Access, which provide players with full access to a library of games. While EA has had successful products, it has also faced controversies, such as the inclusion of microtransactions and loot boxes in some games, and accusations of imitating gameplay mechanics from other games. Overall, EA is considered one of the largest and most successful video game developers and publishers in the world, with a diverse portfolio and range of services. Despite controversies, it remains a major player in the gaming industry. Digital Arts is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Digital Arts stock

R&D Spending per Employee of Digital Arts is 52,469.14 JPY in 2025.

R&D Spending per Employee of Digital Arts changed from 89,506.17 JPY to 52,469.14 JPY, representing a -41.38% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of R&D Spending per Employee Digital Arts since 2006 – with annual values, charts, and detailed analysis.

R&D per employee shows the research and development investment allocated per employee. Higher values indicate innovation-focused companies.

R&D Spending per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track R&D Spending per Employee's Digital Arts historically and in real time.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Workforce — Digital Arts

All Key Metrics — Digital Arts