Digital Arts

Digital Arts EBITDA per Employee

The EBITDA per Employee of Digital Arts (2326.T) as of Nov 1, 2026 is 14.79 M JPY. In the previous year, EBITDA per Employee was 14.07 M JPY — a change of 5.16% (higher).

EBITDA per Employee

14.79 MJPY

YoY

5.16%

Last updated:

EBITDA per Employee of Digital Arts is 2026 14.79 M JPY. EBITDA per Employee of Digital Arts was 2025 14.07 M JPY. It decreases by 5.16% higher compared to the previous year.

The Digital Arts EBITDA per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA per Employee
Date
EBITDA per Employee
Jan 1, 2019
8.11 M JPY
Jan 1, 2020
7.19 M JPY
Jan 1, 2021
9.19 M JPY
Jan 1, 2022
12.73 M JPY
Jan 1, 2023
13.62 M JPY
Jan 1, 2024
13.66 M JPY
Jan 1, 2025
14.07 M JPY
Jan 1, 2026
14.79 M JPY
The Digital Arts EBITDA per Employee history
YEAREBITDA per EmployeeYoY
14.79 MJPY+5.16%
14.07 MJPY+2.96%
13.66 MJPY+0.29%
13.62 MJPY+6.98%
12.73 MJPY+38.60%
9.19 MJPY+27.88%
7.19 MJPY-11.45%
8.11 MJPY+38.16%
5.87 MJPY+4.31%
5.63 MJPY+81.17%
3.11 MJPY+16.40%
2.67 MJPY+32.45%
2.02 MJPY—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Digital Arts Stock analysis

What does Digital Arts do? EA (Electronic Arts) is a company founded in 1982 by Norman E. Solomon in Tokyo, Japan. It is known for developing, publishing, and distributing video game software, computer software, and online services worldwide. EA is one of the leading companies in the video game industry and has released many well-known games. Its business model focuses on creating games that can be played on various platforms such as PC, mobile devices, consoles, and virtual reality. The company has acquired games from different studios and developers to expand its portfolio. EA has several divisions, including a studio specializing in sports games (FIFA, Madden NFL, NBA Live, NHL), an action and adventure games studio (Battlefield, Star Wars Battlefront, Need for Speed, Medal of Honor, Titanfall), and a role-playing games studio (Dragon Age, Mass Effect, The Sims, SimCity). EA also offers online services like Origin, a platform for downloading and managing game licenses, as well as subscription services like EA Access and Origin Access, which provide players with full access to a library of games. While EA has had successful products, it has also faced controversies, such as the inclusion of microtransactions and loot boxes in some games, and accusations of imitating gameplay mechanics from other games. Overall, EA is considered one of the largest and most successful video game developers and publishers in the world, with a diverse portfolio and range of services. Despite controversies, it remains a major player in the gaming industry. Digital Arts is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Digital Arts stock

EBITDA per Employee of Digital Arts is 14.79 M JPY in 2026.

EBITDA per Employee of Digital Arts changed from 14.07 M JPY to 14.79 M JPY, representing a 5.16% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA per Employee Digital Arts since 2006 – with annual values, charts, and detailed analysis.

EBITDA per employee measures operating cash earnings generated per employee, showing workforce productivity before depreciation and financing effects.

EBITDA per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA per Employee's Digital Arts historically and in real time.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Workforce — Digital Arts

All Key Metrics — Digital Arts