Digital Arts

Digital Arts EBIT Margin

The EBIT Margin (Operating Margin) of Digital Arts (2326.T) as of Oct 9, 2026 is 44.24 %. In the previous year, EBIT Margin (Operating Margin) was 45.66 % — a change of -3.12% (lower).

EBIT Margin

44.24 %

YoY

-3.12%

Last updated:

EBIT Margin (Operating Margin) of Digital Arts is 2026 44.24 % . EBIT Margin (Operating Margin) of Digital Arts was 2025 45.66 % . It decreases by -3.12% lower compared to the previous year.

For Digital Arts, the operating (EBIT) margin of 44.2% is down versus 45.6% a few years ago.

The Digital Arts EBIT Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT Margin
Date
EBIT Margin
Jan 1, 2019
45.01 JPY
Jan 1, 2020
41.26 JPY
Jan 1, 2021
43.62 JPY
Jan 1, 2022
45.59 JPY
Jan 1, 2023
42.30 JPY
Jan 1, 2024
38.46 JPY
Jan 1, 2025
45.66 JPY
Jan 1, 2026
44.24 JPY
The Digital Arts EBIT Margin history
YEAREBIT MarginYoY
44.24 %-3.12%
45.66 %+18.74%
38.46 %-9.08%
42.30 %-7.22%
45.59 %+4.51%
43.62 %+5.71%
41.26 %-8.32%
45.01 %+21.03%
37.19 %+3.12%
36.06 %+43.28%
25.17 %-1.00%
25.42 %+17.84%
21.57 %+8,411.74%
0.25 %+16.88%
0.22 %-27.02%
0.30 %-8.43%
0.32 %-4.48%
0.34 %-7.21%
0.37 %+46.78%
0.25 %—
Access this data via the Eulerpool API

Digital Arts Stock analysis

What does Digital Arts do? EA (Electronic Arts) is a company founded in 1982 by Norman E. Solomon in Tokyo, Japan. It is known for developing, publishing, and distributing video game software, computer software, and online services worldwide. EA is one of the leading companies in the video game industry and has released many well-known games. Its business model focuses on creating games that can be played on various platforms such as PC, mobile devices, consoles, and virtual reality. The company has acquired games from different studios and developers to expand its portfolio. EA has several divisions, including a studio specializing in sports games (FIFA, Madden NFL, NBA Live, NHL), an action and adventure games studio (Battlefield, Star Wars Battlefront, Need for Speed, Medal of Honor, Titanfall), and a role-playing games studio (Dragon Age, Mass Effect, The Sims, SimCity). EA also offers online services like Origin, a platform for downloading and managing game licenses, as well as subscription services like EA Access and Origin Access, which provide players with full access to a library of games. While EA has had successful products, it has also faced controversies, such as the inclusion of microtransactions and loot boxes in some games, and accusations of imitating gameplay mechanics from other games. Overall, EA is considered one of the largest and most successful video game developers and publishers in the world, with a diverse portfolio and range of services. Despite controversies, it remains a major player in the gaming industry. Digital Arts is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Digital Arts stock

EBIT Margin (Operating Margin) of Digital Arts is 44.24 % in 2026.

EBIT Margin (Operating Margin) of Digital Arts changed from 45.66 % to 44.24 %, representing a -3.12% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBIT Margin (Operating Margin) Digital Arts since 2006 – with annual values, charts, and detailed analysis.

EBIT Margin measures operating profitability as a percentage of revenue. It shows how much profit a company makes from operations before interest and taxes.

A 'good' varies by industry and company stage. On Eulerpool, you can compare EBIT Margin (Operating Margin)'s Digital Arts with sector peers and the industry average to assess whether it is attractive.

To evaluate EBIT Margin (Operating Margin)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EBIT Margin (Operating Margin).

Access this data via the Eulerpool API

Margins — Digital Arts

All Key Metrics — Digital Arts