Digital Arts

Digital Arts OCF Margin

The Operating Cash Flow Margin of Digital Arts (2326.T) as of Oct 10, 2026 is 77.35 %. In the previous year, Operating Cash Flow Margin was 28.22 % — a change of 174.09% (higher).

OCF Margin

77.35 %

YoY

174.09%

Last updated:

Operating Cash Flow Margin of Digital Arts is 2026 77.35 % . Operating Cash Flow Margin of Digital Arts was 2025 28.22 % . It decreases by 174.09% higher compared to the previous year.

The Digital Arts OCF Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

OCF Margin
Date
OCF Margin
Jan 1, 2019
52.93 JPY
Jan 1, 2020
47.62 JPY
Jan 1, 2021
76.50 JPY
Jan 1, 2022
68.16 JPY
Jan 1, 2023
30.16 JPY
Jan 1, 2024
24.58 JPY
Jan 1, 2025
28.22 JPY
Jan 1, 2026
77.35 JPY
The Digital Arts OCF Margin history
YEAROCF MarginYoY
77.35 %+174.09%
28.22 %+14.80%
24.58 %-18.48%
30.16 %-55.76%
68.16 %-10.90%
76.50 %+60.65%
47.62 %-10.04%
52.93 %+62.85%
32.50 %-18.29%
39.78 %+54.91%
25.68 %-35.54%
39.83 %+47.59%
26.99 %—
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Digital Arts Stock analysis

What does Digital Arts do? EA (Electronic Arts) is a company founded in 1982 by Norman E. Solomon in Tokyo, Japan. It is known for developing, publishing, and distributing video game software, computer software, and online services worldwide. EA is one of the leading companies in the video game industry and has released many well-known games. Its business model focuses on creating games that can be played on various platforms such as PC, mobile devices, consoles, and virtual reality. The company has acquired games from different studios and developers to expand its portfolio. EA has several divisions, including a studio specializing in sports games (FIFA, Madden NFL, NBA Live, NHL), an action and adventure games studio (Battlefield, Star Wars Battlefront, Need for Speed, Medal of Honor, Titanfall), and a role-playing games studio (Dragon Age, Mass Effect, The Sims, SimCity). EA also offers online services like Origin, a platform for downloading and managing game licenses, as well as subscription services like EA Access and Origin Access, which provide players with full access to a library of games. While EA has had successful products, it has also faced controversies, such as the inclusion of microtransactions and loot boxes in some games, and accusations of imitating gameplay mechanics from other games. Overall, EA is considered one of the largest and most successful video game developers and publishers in the world, with a diverse portfolio and range of services. Despite controversies, it remains a major player in the gaming industry. Digital Arts is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Digital Arts stock

Operating Cash Flow Margin of Digital Arts is 77.35 % in 2026.

Operating Cash Flow Margin of Digital Arts changed from 28.22 % to 77.35 %, representing a 174.09% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Operating Cash Flow Margin Digital Arts since 2006 – with annual values, charts, and detailed analysis.

OCF margin measures the percentage of revenue converted into operating cash flow. It indicates cash generation efficiency from core business operations.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Operating Cash Flow Margin's Digital Arts with sector peers and the industry average to assess whether it is attractive.

To evaluate Operating Cash Flow Margin's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Operating Cash Flow Margin.

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