Digital Arts

Digital Arts FCF Margin

The Free Cash Flow Margin of Digital Arts (2326.T) as of Oct 9, 2026 is 76.01 %. In the previous year, Free Cash Flow Margin was 27.98 % — a change of 171.67% (higher).

FCF Margin

76.01 %

YoY

171.67%

Last updated:

Free Cash Flow Margin of Digital Arts is 2026 76.01 % . Free Cash Flow Margin of Digital Arts was 2025 27.98 % . It decreases by 171.67% higher compared to the previous year.

The Digital Arts FCF Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

FCF Margin
Date
FCF Margin
Jan 1, 2019
37.36 JPY
Jan 1, 2020
33.70 JPY
Jan 1, 2021
64.26 JPY
Jan 1, 2022
57.35 JPY
Jan 1, 2023
21.85 JPY
Jan 1, 2024
15.96 JPY
Jan 1, 2025
27.98 JPY
Jan 1, 2026
76.01 JPY
The Digital Arts FCF Margin history
YEARFCF MarginYoY
76.01 %+171.67%
27.98 %+75.35%
15.96 %-26.96%
21.85 %-61.91%
57.35 %-10.75%
64.26 %+90.70%
33.70 %-9.79%
37.36 %+115.40%
17.34 %-34.91%
26.64 %+135.24%
11.33 %-52.24%
23.72 %+207.31%
7.72 %—
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Digital Arts Stock analysis

What does Digital Arts do? EA (Electronic Arts) is a company founded in 1982 by Norman E. Solomon in Tokyo, Japan. It is known for developing, publishing, and distributing video game software, computer software, and online services worldwide. EA is one of the leading companies in the video game industry and has released many well-known games. Its business model focuses on creating games that can be played on various platforms such as PC, mobile devices, consoles, and virtual reality. The company has acquired games from different studios and developers to expand its portfolio. EA has several divisions, including a studio specializing in sports games (FIFA, Madden NFL, NBA Live, NHL), an action and adventure games studio (Battlefield, Star Wars Battlefront, Need for Speed, Medal of Honor, Titanfall), and a role-playing games studio (Dragon Age, Mass Effect, The Sims, SimCity). EA also offers online services like Origin, a platform for downloading and managing game licenses, as well as subscription services like EA Access and Origin Access, which provide players with full access to a library of games. While EA has had successful products, it has also faced controversies, such as the inclusion of microtransactions and loot boxes in some games, and accusations of imitating gameplay mechanics from other games. Overall, EA is considered one of the largest and most successful video game developers and publishers in the world, with a diverse portfolio and range of services. Despite controversies, it remains a major player in the gaming industry. Digital Arts is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Digital Arts stock

Free Cash Flow Margin of Digital Arts is 76.01 % in 2026.

Free Cash Flow Margin of Digital Arts changed from 27.98 % to 76.01 %, representing a 171.67% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Free Cash Flow Margin Digital Arts since 2006 – with annual values, charts, and detailed analysis.

FCF Margin measures the percentage of revenue converted to free cash flow. It indicates how efficiently a company generates cash from its operations.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Free Cash Flow Margin's Digital Arts with sector peers and the industry average to assess whether it is attractive.

To evaluate Free Cash Flow Margin's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Free Cash Flow Margin.

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