Digital Arts Stock

Digital Arts FCF Conversion

The FCF Conversion Rate (FCF/EBITDA) of Digital Arts (2326.T) as of Aug 22, 2026 is 54.85 %. In the previous year, FCF Conversion Rate (FCF/EBITDA) was 41.99 % — a change of 30.63% (higher).

FCF Conversion

54.85 %

YoY

30.63%

Last updated:

FCF Conversion Rate (FCF/EBITDA) of Digital Arts is 2026 54.85 % . FCF Conversion Rate (FCF/EBITDA) of Digital Arts was 2025 41.99 % . It decreases by 30.63% higher compared to the previous year.
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Digital Arts Stock analysis

What does Digital Arts do? EA (Electronic Arts) is a company founded in 1982 by Norman E. Solomon in Tokyo, Japan. It is known for developing, publishing, and distributing video game software, computer software, and online services worldwide. EA is one of the leading companies in the video game industry and has released many well-known games. Its business model focuses on creating games that can be played on various platforms such as PC, mobile devices, consoles, and virtual reality. The company has acquired games from different studios and developers to expand its portfolio. EA has several divisions, including a studio specializing in sports games (FIFA, Madden NFL, NBA Live, NHL), an action and adventure games studio (Battlefield, Star Wars Battlefront, Need for Speed, Medal of Honor, Titanfall), and a role-playing games studio (Dragon Age, Mass Effect, The Sims, SimCity). EA also offers online services like Origin, a platform for downloading and managing game licenses, as well as subscription services like EA Access and Origin Access, which provide players with full access to a library of games. While EA has had successful products, it has also faced controversies, such as the inclusion of microtransactions and loot boxes in some games, and accusations of imitating gameplay mechanics from other games. Overall, EA is considered one of the largest and most successful video game developers and publishers in the world, with a diverse portfolio and range of services. Despite controversies, it remains a major player in the gaming industry. Digital Arts is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Digital Arts stock

FCF Conversion Rate (FCF/EBITDA) of Digital Arts is 54.85 % in 2026.

FCF Conversion Rate (FCF/EBITDA) of Digital Arts changed from 41.99 % to 54.85 %, representing a 30.63% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of FCF Conversion Rate (FCF/EBITDA) Digital Arts since 2006 – with annual values, charts, and detailed analysis.

FCF conversion measures how effectively EBITDA converts to free cash flow. Higher conversion indicates efficient capital allocation and low maintenance costs.

A 'good' varies by industry and company stage. On Eulerpool, you can compare FCF Conversion Rate (FCF/EBITDA)'s Digital Arts with sector peers and the industry average to assess whether it is attractive.

To evaluate FCF Conversion Rate (FCF/EBITDA)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for FCF Conversion Rate (FCF/EBITDA).

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