Digital Arts

Digital Arts EBITDA

The EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Digital Arts (2326.T) as of Oct 31, 2026 is 4.79 B JPY. In the previous year, EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) was 4.56 B JPY — a change of 5.16% (higher).

EBITDA

4.79 BJPY

YoY

5.16%

Last updated:

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Digital Arts is 2026 4.79 B JPY. EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Digital Arts was 2025 4.56 B JPY. It decreases by 5.16% higher compared to the previous year.

The Digital Arts EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBITDA
Date
EBITDA
Jan 1, 2019
2.63 B JPY
Jan 1, 2020
2.33 B JPY
Jan 1, 2021
2.98 B JPY
Jan 1, 2022
4.13 B JPY
Jan 1, 2023
4.41 B JPY
Jan 1, 2024
4.43 B JPY
Jan 1, 2025
4.56 B JPY
Jan 1, 2026
4.79 B JPY
The Digital Arts EBITDA history
YEAREBITDAYoY
4.79 BJPY+5.16%
4.56 BJPY+2.96%
4.43 BJPY+0.29%
4.41 BJPY+6.98%
4.13 BJPY+38.60%
2.98 BJPY+27.88%
2.33 BJPY-11.45%
2.63 BJPY+38.16%
1.90 BJPY+4.31%
1.82 BJPY+81.17%
1.01 BJPY+16.40%
865.08 MJPY+32.45%
653.12 MJPY—

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Digital Arts Stock analysis

What does Digital Arts do? EA (Electronic Arts) is a company founded in 1982 by Norman E. Solomon in Tokyo, Japan. It is known for developing, publishing, and distributing video game software, computer software, and online services worldwide. EA is one of the leading companies in the video game industry and has released many well-known games. Its business model focuses on creating games that can be played on various platforms such as PC, mobile devices, consoles, and virtual reality. The company has acquired games from different studios and developers to expand its portfolio. EA has several divisions, including a studio specializing in sports games (FIFA, Madden NFL, NBA Live, NHL), an action and adventure games studio (Battlefield, Star Wars Battlefront, Need for Speed, Medal of Honor, Titanfall), and a role-playing games studio (Dragon Age, Mass Effect, The Sims, SimCity). EA also offers online services like Origin, a platform for downloading and managing game licenses, as well as subscription services like EA Access and Origin Access, which provide players with full access to a library of games. While EA has had successful products, it has also faced controversies, such as the inclusion of microtransactions and loot boxes in some games, and accusations of imitating gameplay mechanics from other games. Overall, EA is considered one of the largest and most successful video game developers and publishers in the world, with a diverse portfolio and range of services. Despite controversies, it remains a major player in the gaming industry. Digital Arts is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Digital Arts stock

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Digital Arts is 4.79 B JPY in 2026.

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) of Digital Arts changed from 4.56 B JPY to 4.79 B JPY, representing a 5.16% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization) Digital Arts since 2006 – with annual values, charts, and detailed analysis.

EBITDA measures operating performance before the impact of financial structure, tax environment, and non-cash depreciation charges.

EBITDA = EBIT + Depreciation & Amortization

EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBITDA (Earnings Before Interest, Taxes, Depreciation & Amortization)'s Digital Arts historically and in real time.

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Income Statement — Digital Arts

All Key Metrics — Digital Arts