GameStop Azione

GameStop Conversione FCF

Il Tasso di Conversione FCF (FCF/EBITDA) di GameStop (GME) al 23 ago 2026 è 142,76 %. L'anno precedente, Tasso di Conversione FCF (FCF/EBITDA) era 98,71 % — una variazione del 44,63% (superiore).

Conversione FCF

142,76 %

YoY

44,63%

Ultimo aggiornamento:

Tasso di Conversione FCF (FCF/EBITDA) di GameStop ammonta a 2026 142,76 % . Tasso di Conversione FCF (FCF/EBITDA) di GameStop ammontava a 2025 98,71 % . Diminuisce del 44,63% superiore rispetto all'anno precedente.

La storia di GameStop Conversione FCF

  • 3 anni

  • 10 anni

  • 25 anni

  • Max

Conversione FCF
Date
Conversione FCF
1 gen 2019
-36,64 USD
1 gen 2020
104,69 USD
1 gen 2021
-29,59 USD
1 gen 2022
130,16 USD
1 gen 2023
-16,70 USD
1 gen 2024
-3561,19 USD
1 gen 2025
98,71 USD
1 gen 2026
142,76 USD
La storia di GameStop Conversione FCF
ANNOConversione FCFYoY
142,76 %+44,63%
98,71 %-102,77%
-3561,19 %+21.219,50%
-16,70 %-112,83%
130,16 %-539,93%
-29,59 %-128,26%
104,69 %-385,72%
-36,64 %-103,95%
926,51 %+729,73%
111,66 %-6,99%
120,06 %+47,07%
81,63 %-54,62%
179,87 %
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GameStop Analisi delle Azioni

Cosa fa GameStop? GameStop Corp is a US company founded in 1984. Originally founded as Babbage's, the company started selling software and computers. In 1996, it was acquired by Barnes & Noble and renamed GameStop. Since then, it has become one of the world's largest retailers of video games and entertainment software. GameStop's business model is based on the sale of video games and accessories in their over 5,000 retail stores worldwide. The company also offers the buying and selling of used video games and consoles, which is an important part of the business model. GameStop also derives a large portion of its revenue from sales of new video games, consoles, and accessories. Another important part of GameStop's business model is online retailing. The company operates an online shopping platform where customers can buy and sell new and used video game products. GameStop's various divisions include video game products for all major consoles such as Xbox, PlayStation, and Nintendo, mobile devices such as smartphones and tablets, as well as PCs, such as through the Steam platform. GameStop also sells consoles, peripherals, and accessories for video games, as well as collectibles such as Pop! figures. Another important area for GameStop is the sale of digital content, such as games, DLCs (Downloadable Content), and subscriptions for online games. The company also has its own gaming software platform, called GameStop PC, which allows customers to download and install games directly on their PC. In recent years, GameStop has also made a number of acquisitions to expand its business. In the esports sector, GameStop is in a growth market with the acquisition of COGG Games, a developer for esports matches. Although GameStop was traditionally known as a retailer, the company has made changes in recent years to expand its offerings and adapt to the changing retail market. One important change is the introduction of GameStop convention centers, where customers can host their own LAN parties and esports events. The company has also started equipping its retail spaces with virtual reality technology and other innovative technologies. Overall, GameStop is a retailer specializing in video game products and entertainment software. It offers a variety of products and services, including used and new video games, consoles, peripherals, digital content, and esports events. The company's recent efforts show that it wants to adapt to changing markets and take a leading role in the esports industry. GameStop è una delle aziende più popolari su Eulerpool.com.

Domande frequenti su GameStop azioni

Tasso di Conversione FCF (FCF/EBITDA) di GameStop è 142,76 % nel 2026.

Il Tasso di Conversione FCF (FCF/EBITDA) di GameStop è passato da 98,71 % a 142,76 %, con una variazione del 44,63 %. Il valore è superiore rispetto all'anno precedente.

Su Eulerpool è possibile consultare lo sviluppo storico completo del GameStop di Tasso di Conversione FCF (FCF/EBITDA) dal 2006, con valori annuali, grafici e analisi dettagliate.

La conversione FCF misura l'efficacia con cui l'EBITDA si converte in flusso di cassa libero. Una conversione più elevata indica un'efficiente allocazione di capitale e bassi costi di manutenzione.

Un 'buono' varia a seconda del settore e della fase di sviluppo dell'azienda. Su Eulerpool puoi confrontare GameStop di Tasso di Conversione FCF (FCF/EBITDA) con i competitor del settore e la media industriale per valutare se è attraente.

Per valutare di Tasso di Conversione FCF (FCF/EBITDA), è essenziale confrontarlo con i competitor nello stesso settore e industria. Su Eulerpool puoi trovare confronti diretti con l'industria per Tasso di Conversione FCF (FCF/EBITDA).

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Flussi di cassa — GameStop

Tutte le Metriche Finanziarie — GameStop