iEntertainment Network Osake

iEntertainment Network P/FCF

P/FCF (Hinta-vapaa-kassavirta-suhde) yhtiöstä iEntertainment Network (IENT) 17.8.2026 päivämäärällä on −177,44. Edellisenä vuonna P/FCF (Hinta-vapaa-kassavirta-suhde) oli −267,33 — muutos −33,62 % (korkeampi).

P/FCF

−177,44

YoY

−33,62%

Viimeksi päivitetty:

P/FCF (Hinta-vapaa-kassavirta-suhde) yhtiöstä iEntertainment Network on 2026 −177,44 . P/FCF (Hinta-vapaa-kassavirta-suhde) yhtiöstä iEntertainment Network oli 2025 −267,33 . Se laskee −33,62% korkeampi edelliseen vuoteen verrattuna.
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iEntertainment Network Osakeanalyysi

Mitä iEntertainment Network tekee? iEntertainment Network Inc is an American company based in Cary, North Carolina. It was founded in 1996 by Louis Lehrman, a former air force pilot and founder of the well-known development studio Microprose, who had already gained experience in the gaming industry. The company's beginnings were marked by the development of games for PC, particularly flight simulators and strategy games. One of its major successes was the "WarBirds" series, which continues to have a loyal player base and is regularly updated. In addition, iEntertainment also produced other games such as the award-winning action RPG "Apache Longbow" or the building game "Pirates of the Caribbean". In addition to developing its own games, iEntertainment also acts as a publisher and distributes titles from other developers on various platforms, including Steam, Apple Appstore, and Google Playstore. The company has focused on military simulations and games with historical backgrounds, establishing itself in this segment. In recent years, iEntertainment has expanded its business model and now also offers online platforms targeted at gamers. For example, the company operates "WarBirds Battlefield," a multiplayer mode for WarBirds, as well as the "mOPS" system, which is used for online military exercises and simulations. iEntertainment is also active in the e-sports sector, regularly organizing competitions and tournaments. Another important branch of the company is the development of serious games, i.e., playful applications with an educational or scientific background. Here, iEntertainment collaborates with government agencies and research institutions to develop special applications, ranging from pilot and soldier training to simulation of disaster scenarios or virus behavior. Overall, iEntertainment employs approximately 25 people and is particularly active in the United States and Canada. The company aims to produce high-quality games and applications focusing primarily on authentic simulations and historical accuracy. With a wide range of multiplayer modes and online platforms, iEntertainment aims to appeal to both hobby gamers and military or scientific users. In recent years, however, the company has faced some challenges. The PC gaming market in the United States is declining, and competition is particularly high in the online gaming and e-sports sectors. Additionally, some major publishers like Electronic Arts or Activision have been able to capture more market share and increasingly focus on licensed brands and blockbuster titles. Nevertheless, iEntertainment remains active to this day and strives to compete against its competitors with innovative concepts and good products. This includes expanding its portfolio to include virtual reality games or mobile games. Whether the company will be successful in the highly competitive gaming industry in the long run remains to be seen. iEntertainment Network on yksi Eurpooliin suosituimmista yhtiöistä.

Usein kysytyt kysymykset iEntertainment Network osakkeesta

Yhtiön iEntertainment Network P/FCF (Hinta-vapaa-kassavirta-suhde) on −177,44 vuonna 2026.

P/FCF (Hinta-vapaa-kassavirta-suhde) yhtiöstä iEntertainment Network muuttui arvosta −267,33 arvoon −177,44, mikä edustaa −33,62 % muutosta. Arvo on korkeampi kuin edellisenä vuonna.

Eurpoolissa voit löytää P/FCF (Hinta-vapaa-kassavirta-suhde) iEntertainment Network:n täydellisen historiallisen kehityksen vuodesta 2006 lähtien – vuotuisten arvojen, kaavioiden ja yksityiskohtaisen analyysin kanssa.

Hinta-vapaa-kassavirta-suhde mittaa, kuinka paljon sijoittajat maksavat jokaista vapaan kassavirran yksikköä kohti. Matalampi suhde voi viitata parempaan arvoon.

P/FCF = Markkina-arvo / Vapaa kassavirta

Arvioidakseen P/FCF (Hinta-vapaa-kassavirta-suhde):n, on olennaista verrata sitä saman alan ja sektorin kilpailijoihin. Eulerpoolissa voit löytää suoria alan vertailuja P/FCF (Hinta-vapaa-kassavirta-suhde):lle.

"Hyvä" vaihtelee alan ja yrityksen kehitysvaiheen mukaan. Eulerpoolissa voit verrata P/FCF (Hinta-vapaa-kassavirta-suhde):n iEntertainment Network alan vertaisiin ja alan keskiarvoon arvioidaksesi houkuttelevuuden.

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Arvostus — iEntertainment Network

Kaikki tunnusluvut — iEntertainment Network