FuRyu

FuRyu P/TBV

The Price to Tangible Book Value (P/TBV) of FuRyu (6238.T) as of Oct 27, 2026 is 1.54. In the previous year, Price to Tangible Book Value (P/TBV) was 1.70 — a change of -9.20% (lower).

P/TBV

1.54

YoY

-9.20%

Last updated:

Price to Tangible Book Value (P/TBV) of FuRyu is 2026 1.54 . Price to Tangible Book Value (P/TBV) of FuRyu was 2025 1.70 . It decreases by -9.20% lower compared to the previous year.

The FuRyu P/TBV history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

P/TBV
Date
P/TBV
Jan 1, 2019
2.07 JPY
Jan 1, 2020
1.94 JPY
Jan 1, 2021
1.89 JPY
Jan 1, 2022
1.76 JPY
Jan 1, 2023
1.87 JPY
Jan 1, 2024
1.73 JPY
Jan 1, 2025
1.70 JPY
Jan 1, 2026
1.54 JPY
The FuRyu P/TBV history
YEARP/TBVYoY
1.54-9.20%
1.70-1.86%
1.73-7.46%
1.87+6.22%
1.76-6.88%
1.89-2.76%
1.94-6.08%
2.07-5.56%
2.19-4.59%
2.30-13.62%
2.66-30.90%
3.85-18.40%
4.71—

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FuRyu Stock analysis

What does FuRyu do? FURYU CORP. generates revenue through four business segments. The Print Seal segment sells seal printing equipment and sealing paper products. The Media Content segment operates PiCTLINK, offering internet-based acquisition and reading services for print seal images. The Character Merchandising segment plans and sells plush toys and figures for crane game giveaways at amusement facilities. The Game segment develops and sells social games compatible with home video game software and digital content platforms. These products target amusement facilities, game developers, and digital content platforms. The company's Print Seal segment serves businesses requiring seal printing solutions, while Media Content caters to users seeking digital access to print seal images. Character Merchandising focuses on amusement facilities needing promotional merchandise, and Game targets digital content platforms seeking social game content. All segments leverage FURYU CORP.'s expertise in entertainment and digital services. PiCTLINK is the key platform for Media Content, providing image acquisition and reading services. Plush toys and figures are exclusive to crane game giveaways, enhancing customer engagement at amusement facilities. Social games are designed for compatibility with existing home video game software, expanding digital content offerings. The company's product portfolio aligns with its segments' operational focus. FuRyu is one of the most popular companies on Eulerpool.

Frequently Asked Questions about FuRyu stock

Price to Tangible Book Value (P/TBV) of FuRyu is 1.54 in 2026.

Price to Tangible Book Value (P/TBV) of FuRyu changed from 1.70 to 1.54, representing a -9.20% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Price to Tangible Book Value (P/TBV) FuRyu since 2006 – with annual values, charts, and detailed analysis.

P/TBV compares the stock price to tangible book value per share, excluding goodwill and intangibles. It provides a conservative asset-based valuation.

To evaluate Price to Tangible Book Value (P/TBV)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Price to Tangible Book Value (P/TBV).

A 'good' varies by industry and company stage. On Eulerpool, you can compare Price to Tangible Book Value (P/TBV)'s FuRyu with sector peers and the industry average to assess whether it is attractive.

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