FuRyu

FuRyu Acquisitions (Net)

The Acquisitions (Net) of FuRyu (6238.T) as of Oct 28, 2026 is 102.87 M JPY. In the previous year, Acquisitions (Net) was -85.85 M JPY — a change of -219.82% (higher).

Acquisitions (Net)

102.87 MJPY

YoY

-219.82%

Last updated:

Acquisitions (Net) of FuRyu is 2025 102.87 M JPY. Acquisitions (Net) of FuRyu was 2024 -85.85 M JPY. It decreases by -219.82% higher compared to the previous year.

The FuRyu Acquisitions (Net) history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Acquisitions (Net)
Date
Acquisitions (Net)
Jan 1, 2018
-35.65 M JPY
Jan 1, 2019
200.01 M JPY
Jan 1, 2020
-23.42 M JPY
Jan 1, 2021
-6.49 M JPY
Jan 1, 2022
-241,000.00 JPY
Jan 1, 2023
-57.34 M JPY
Jan 1, 2024
-85.85 M JPY
Jan 1, 2025
102.87 M JPY
The FuRyu Acquisitions (Net) history
YEARAcquisitions (Net)YoY
102.87 MJPY-219.82%
-85.85 MJPY+49.72%
-57.34 MJPY+23,694.19%
-241,000.00JPY-96.29%
-6.49 MJPY-72.30%
-23.42 MJPY-111.71%
200.01 MJPY-661.03%
-35.65 MJPY-112.98%
274.57 MJPY-2,588.20%
-11.04 MJPY-78.75%
-51.93 MJPY+127.76%
-22.80 MJPY—

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FuRyu Stock analysis

What does FuRyu do? FURYU CORP. generates revenue through four business segments. The Print Seal segment sells seal printing equipment and sealing paper products. The Media Content segment operates PiCTLINK, offering internet-based acquisition and reading services for print seal images. The Character Merchandising segment plans and sells plush toys and figures for crane game giveaways at amusement facilities. The Game segment develops and sells social games compatible with home video game software and digital content platforms. These products target amusement facilities, game developers, and digital content platforms. The company's Print Seal segment serves businesses requiring seal printing solutions, while Media Content caters to users seeking digital access to print seal images. Character Merchandising focuses on amusement facilities needing promotional merchandise, and Game targets digital content platforms seeking social game content. All segments leverage FURYU CORP.'s expertise in entertainment and digital services. PiCTLINK is the key platform for Media Content, providing image acquisition and reading services. Plush toys and figures are exclusive to crane game giveaways, enhancing customer engagement at amusement facilities. Social games are designed for compatibility with existing home video game software, expanding digital content offerings. The company's product portfolio aligns with its segments' operational focus. FuRyu is one of the most popular companies on Eulerpool.

Frequently Asked Questions about FuRyu stock

Acquisitions (Net) of FuRyu is 102.87 M JPY in 2025.

Acquisitions (Net) of FuRyu changed from -85.85 M JPY to 102.87 M JPY, representing a -219.82% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Acquisitions (Net) FuRyu since 2006 – with annual values, charts, and detailed analysis.

Net acquisitions represent the cash spent on acquiring other businesses, net of divestitures. Large acquisitions can transform a company's growth trajectory.

Acquisitions (Net)'s JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Acquisitions (Net)'s FuRyu historically and in real time.

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