FuRyu

FuRyu EV/FCF

The EV/FCF (Enterprise Value to Free Cash Flow) of FuRyu (6238.T) as of Oct 27, 2026 is 6.38. In the previous year, EV/FCF (Enterprise Value to Free Cash Flow) was 14.00 — a change of -54.43% (lower).

EV/FCF

6.38

YoY

-54.43%

Last updated:

EV/FCF (Enterprise Value to Free Cash Flow) of FuRyu is 2026 6.38 . EV/FCF (Enterprise Value to Free Cash Flow) of FuRyu was 2025 14.00 . It decreases by -54.43% lower compared to the previous year.

The FuRyu EV/FCF history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/FCF
Date
EV/FCF
Jan 1, 2019
7.13 JPY
Jan 1, 2020
21.45 JPY
Jan 1, 2021
36.89 JPY
Jan 1, 2022
6.47 JPY
Jan 1, 2023
-18.75 JPY
Jan 1, 2024
10.90 JPY
Jan 1, 2025
14.00 JPY
Jan 1, 2026
6.38 JPY
The FuRyu EV/FCF history
YEAREV/FCFYoY
6.38-54.43%
14.00+28.46%
10.90-158.15%
-18.75-389.61%
6.47-82.45%
36.89+71.99%
21.45+201.00%
7.13-73.78%
27.18+138.50%
11.40+9.17%
10.44-32.43%
15.45+7.25%
14.41—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

FuRyu Stock analysis

What does FuRyu do? FURYU CORP. generates revenue through four business segments. The Print Seal segment sells seal printing equipment and sealing paper products. The Media Content segment operates PiCTLINK, offering internet-based acquisition and reading services for print seal images. The Character Merchandising segment plans and sells plush toys and figures for crane game giveaways at amusement facilities. The Game segment develops and sells social games compatible with home video game software and digital content platforms. These products target amusement facilities, game developers, and digital content platforms. The company's Print Seal segment serves businesses requiring seal printing solutions, while Media Content caters to users seeking digital access to print seal images. Character Merchandising focuses on amusement facilities needing promotional merchandise, and Game targets digital content platforms seeking social game content. All segments leverage FURYU CORP.'s expertise in entertainment and digital services. PiCTLINK is the key platform for Media Content, providing image acquisition and reading services. Plush toys and figures are exclusive to crane game giveaways, enhancing customer engagement at amusement facilities. Social games are designed for compatibility with existing home video game software, expanding digital content offerings. The company's product portfolio aligns with its segments' operational focus. FuRyu is one of the most popular companies on Eulerpool.

Frequently Asked Questions about FuRyu stock

EV/FCF (Enterprise Value to Free Cash Flow) of FuRyu is 6.38 in 2026.

EV/FCF (Enterprise Value to Free Cash Flow) of FuRyu changed from 14.00 to 6.38, representing a -54.43% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EV/FCF (Enterprise Value to Free Cash Flow) FuRyu since 2006 – with annual values, charts, and detailed analysis.

The EV/FCF ratio measures the enterprise value relative to free cash flow. It captures the true cash-generating ability of a business.

To evaluate EV/FCF (Enterprise Value to Free Cash Flow)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/FCF (Enterprise Value to Free Cash Flow).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/FCF (Enterprise Value to Free Cash Flow)'s FuRyu with sector peers and the industry average to assess whether it is attractive.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Valuation — FuRyu

All Key Metrics — FuRyu