FuRyu

FuRyu Cash Conversion Cycle

The Cash Conversion Cycle (CCC) of FuRyu (6238.T) as of Oct 27, 2026 is 21.71. In the previous year, Cash Conversion Cycle (CCC) was 62.86 — a change of -65.47% (lower).

Cash Conversion Cycle

21.71

YoY

-65.47%

Last updated:

Cash Conversion Cycle (CCC) of FuRyu is 2026 21.71 . Cash Conversion Cycle (CCC) of FuRyu was 2025 62.86 . It decreases by -65.47% lower compared to the previous year.

The FuRyu Cash Conversion Cycle history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Cash Conversion Cycle
Date
Cash Conversion Cycle
Jan 1, 2019
35.43 JPY
Jan 1, 2020
40.57 JPY
Jan 1, 2021
81.01 JPY
Jan 1, 2022
76.01 JPY
Jan 1, 2023
84.51 JPY
Jan 1, 2024
74.35 JPY
Jan 1, 2025
62.86 JPY
Jan 1, 2026
21.71 JPY
The FuRyu Cash Conversion Cycle history
YEARCash Conversion CycleYoY
21.71-65.47%
62.86-15.46%
74.35-12.02%
84.51+11.18%
76.01-6.17%
81.01+99.69%
40.57+14.52%
35.43-6.41%
37.85+37.08%
27.61+61.61%
17.09+156.18%
6.67+13.53%
5.87—

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FuRyu Stock analysis

What does FuRyu do? FURYU CORP. generates revenue through four business segments. The Print Seal segment sells seal printing equipment and sealing paper products. The Media Content segment operates PiCTLINK, offering internet-based acquisition and reading services for print seal images. The Character Merchandising segment plans and sells plush toys and figures for crane game giveaways at amusement facilities. The Game segment develops and sells social games compatible with home video game software and digital content platforms. These products target amusement facilities, game developers, and digital content platforms. The company's Print Seal segment serves businesses requiring seal printing solutions, while Media Content caters to users seeking digital access to print seal images. Character Merchandising focuses on amusement facilities needing promotional merchandise, and Game targets digital content platforms seeking social game content. All segments leverage FURYU CORP.'s expertise in entertainment and digital services. PiCTLINK is the key platform for Media Content, providing image acquisition and reading services. Plush toys and figures are exclusive to crane game giveaways, enhancing customer engagement at amusement facilities. Social games are designed for compatibility with existing home video game software, expanding digital content offerings. The company's product portfolio aligns with its segments' operational focus. FuRyu is one of the most popular companies on Eulerpool.

Frequently Asked Questions about FuRyu stock

Cash Conversion Cycle (CCC) of FuRyu is 21.71 in 2026.

Cash Conversion Cycle (CCC) of FuRyu changed from 62.86 to 21.71, representing a -65.47% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Cash Conversion Cycle (CCC) FuRyu since 2006 – with annual values, charts, and detailed analysis.

The Cash Conversion Cycle measures how long it takes to convert inventory investments into cash from sales. A shorter CCC indicates more efficient working capital management.

CCC = DSO + DIO - DPO

A 'good' varies by industry and company stage. On Eulerpool, you can compare Cash Conversion Cycle (CCC)'s FuRyu with sector peers and the industry average to assess whether it is attractive.

To evaluate Cash Conversion Cycle (CCC)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Cash Conversion Cycle (CCC).

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