FuRyu

FuRyu EBIT per Employee

The EBIT per Employee of FuRyu (6238.T) as of Oct 27, 2026 is 6.54 M JPY. In the previous year, EBIT per Employee was 4.41 M JPY — a change of 48.23% (higher).

EBIT per Employee

6.54 MJPY

YoY

48.23%

Last updated:

EBIT per Employee of FuRyu is 2026 6.54 M JPY. EBIT per Employee of FuRyu was 2025 4.41 M JPY. It decreases by 48.23% higher compared to the previous year.

The FuRyu EBIT per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT per Employee
Date
EBIT per Employee
Jan 1, 2019
7.47 M JPY
Jan 1, 2020
7.18 M JPY
Jan 1, 2021
5.40 M JPY
Jan 1, 2022
7.32 M JPY
Jan 1, 2023
4.21 M JPY
Jan 1, 2024
7.43 M JPY
Jan 1, 2025
4.41 M JPY
Jan 1, 2026
6.54 M JPY
The FuRyu EBIT per Employee history
YEAREBIT per EmployeeYoY
6.54 MJPY+48.23%
4.41 MJPY-40.67%
7.43 MJPY+76.57%
4.21 MJPY-42.45%
7.32 MJPY+35.59%
5.40 MJPY-24.79%
7.18 MJPY-3.91%
7.47 MJPY+54.32%
4.84 MJPY-37.42%
7.73 MJPY+6.95%
7.23 MJPY+20.86%
5.98 MJPY-11.19%
6.74 MJPY—

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FuRyu Stock analysis

What does FuRyu do? FURYU CORP. generates revenue through four business segments. The Print Seal segment sells seal printing equipment and sealing paper products. The Media Content segment operates PiCTLINK, offering internet-based acquisition and reading services for print seal images. The Character Merchandising segment plans and sells plush toys and figures for crane game giveaways at amusement facilities. The Game segment develops and sells social games compatible with home video game software and digital content platforms. These products target amusement facilities, game developers, and digital content platforms. The company's Print Seal segment serves businesses requiring seal printing solutions, while Media Content caters to users seeking digital access to print seal images. Character Merchandising focuses on amusement facilities needing promotional merchandise, and Game targets digital content platforms seeking social game content. All segments leverage FURYU CORP.'s expertise in entertainment and digital services. PiCTLINK is the key platform for Media Content, providing image acquisition and reading services. Plush toys and figures are exclusive to crane game giveaways, enhancing customer engagement at amusement facilities. Social games are designed for compatibility with existing home video game software, expanding digital content offerings. The company's product portfolio aligns with its segments' operational focus. FuRyu is one of the most popular companies on Eulerpool.

Frequently Asked Questions about FuRyu stock

EBIT per Employee of FuRyu is 6.54 M JPY in 2026.

EBIT per Employee of FuRyu changed from 4.41 M JPY to 6.54 M JPY, representing a 48.23% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBIT per Employee FuRyu since 2006 – with annual values, charts, and detailed analysis.

EBIT per employee measures operating profit per employee, showing how efficiently the workforce generates operating earnings.

EBIT per Employee's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track EBIT per Employee's FuRyu historically and in real time.

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