Electronic Arts Stock

Electronic Arts Employees 2024

Electronic Arts Employees

9,800

Ticker

EA

ISIN

US2855121099

WKN

878372

In 2024, Electronic Arts employed 9,800 people, a 0% change from the 9,800 number of employees in the previous year.

Electronic Arts Aktienanalyse

What does Electronic Arts do?

Electronic Arts Inc. is an American video game company that was founded in 1982 by Trip Hawkins. The company is headquartered in Redwood City, California and employs over 10,000 people worldwide. EA is one of the largest and most well-known video game companies in the world and is known for its popular franchises such as FIFA, The Sims, and Battlefield. The business model of Electronic Arts focuses on the production and distribution of video games for platforms such as PC, consoles, and mobile devices. The company's history began in 1982 when Trip Hawkins founded the company. Initially, EA started developing sports games for the Atari system before expanding to other platforms. In the 1990s, the company experienced strong growth and released many successful titles, such as Road Rash, NBA Live, and FIFA. EA has been successful in developing and releasing some of the most well-known franchises in the video game industry. For example, FIFA is one of the most successful sports games in the world and has a huge global fan base. Another popular franchise is The Sims series, which allows players to create their own virtual characters and live a virtual life. Other popular franchises from EA include Battlefield, Need for Speed, and Mass Effect. Nowadays, there are many different divisions within the company. For example, EA Sports is responsible for the development of sports games such as FIFA, Madden NFL, and NHL, while EA Play is a division that focuses on developing mobile games. Other well-known divisions of EA include BioWare, known for games like Dragon Age and Mass Effect, and Maxis, which developed the iconic The Sims series. In addition to the games the company produces, EA has also developed an online platform called Origin. It was launched in 2011 and serves as a digital distribution channel for the company. Here, players can buy games directly from EA without having to buy them from a store. The platform also offers exclusive content and discounts for registered users. Another area in which EA has expanded is esports. The company has organized various esports leagues and tournaments, including the "EA Sports FIFA Global Series," the largest FIFA esports event in the world. These games and services have made EA one of the leading companies in the video game industry. In the fiscal year 2020, EA had revenue of over $5.5 billion and sold over 230 million games. However, EA has also faced criticism in the past for its business practices, particularly related to microtransactions and loot boxes. Some critics accuse the company of designing its games to encourage players to purchase certain virtual content rather than improving the gaming experience. Overall, Electronic Arts is one of the major forces in the video game industry and has developed some of the most well-known games. The company has a global reputation for its high-quality productions but is also known for its business practices. It remains to be seen where EA will evolve in the future, but it is clear that the company will continue to play a significant role in the industry. Electronic Arts ist eines der beliebtesten Unternehmen auf Eulerpool.com.

Electronic Arts revenue by segment

  • 51 % Live Services

  • 22 % Packaged Goods & Other

  • 12 % Mobile

  • 15 % Game Downloads

Employees Details

Examining Electronic Arts's Employee Base

Electronic Arts's employees are a pivotal aspect of its operations, driving innovation, productivity, and growth. The size and composition of the workforce offer insights into the company's scale, diversity, and investment in human capital. Analyzing employee trends and data is essential for understanding Electronic Arts's operational capacity and future potential.

Year-to-Year Comparison

Assessing Electronic Arts's employee numbers year-over-year helps in identifying growth patterns, expansions, or contractions. An increasing employee count can indicate scaling operations and investment in talent, while a decrease may signal efficiency improvements, automation, or business challenges.

Impact on Investments

Electronic Arts's employee data impacts investment decisions by shedding light on the company’s operational efficiency, innovation capability, and sustainability. Investors assess workforce data to gauge the firm's potential to execute strategies, innovate, and adapt to market changes effectively.

Interpreting Employee Trends

Fluctuations in Electronic Arts’s employee numbers indicate changes in business strategy, operational demands, and market dynamics. Investors and analysts scrutinize these trends to evaluate the company’s strategic positioning, adaptability, and potential for sustainable growth.

Frequently Asked Questions about Electronic Arts stock

How many employees does Electronic Arts have this year?

Electronic Arts has 9,800 undefined employees this year.

How many employees did Electronic Arts have compared to the previous year?

Compared to the previous year, Electronic Arts had 0% more employees.

What impact did the number of employees have on the company Electronic Arts?

The number of employees has a direct impact on the efficiency and productivity of Electronic Arts. A higher number of employees can indicate that the company is growing and has more resources to achieve its goals, while a lower number of employees may suggest that the company is saving costs or facing difficulties in recruiting new employees.

What impact did the number of employees have on investors of Electronic Arts?

The number of employees can also have an impact on investors of Electronic Arts, as it can be an indicator of the company's growth and financial health. A higher number of employees can promise investors, while a lower number of employees may raise concerns.

How does an increase in equity capital of Electronic Arts affect the company?

An increase in equity of Electronic Arts can improve the financial strength of the company and increase its ability to make future investments and fulfill obligations.

How does a reduction in Electronic Arts's equity affect the company?

A reduction in equity of Electronic Arts can impair its financial stability and decrease its ability to fulfill future investments and obligations.

What are some factors that influence the equity of Electronic Arts?

Some factors that can influence the equity of Electronic Arts include, among others, revenue development, profit and loss statement, dividend payments, and investments.

Why is the equity of Electronic Arts so important for investors?

The equity of Electronic Arts is important for investors as it is an indicator of the company's financial stability and provides investors with information on the amount of financial backing the company has in terms of obligations and future investments.

How does the number of employees at Electronic Arts influence the company?

The number of employees at Electronic Arts can directly impact the growth and performance of the company. A higher number of employees can lead to increased capacity and productivity, while a lower number of employees may result in reduced efficiency and limitations.

How has the number of employees at Electronic Arts evolved in recent years?

In recent years, the number of employees at Electronic Arts has changed by 0.

How many employees does Electronic Arts currently have?

Electronic Arts currently has 9,800 undefined employees.

Why is the number of employees important for investors of Electronic Arts?

The number of employees is important for investors of Electronic Arts as it is an indicator of the growth potential and performance of the company. It also provides information on how the company is able to manage and recruit its workforce.

What strategic measures can Electronic Arts take to change the number of employees?

To change the number of employees, Electronic Arts can take various measures such as adjusting compensation packages, improving working conditions, conducting recruitment campaigns, and promoting a positive corporate culture. It is important for the company to conduct a thorough assessment of its situation to determine the best strategic actions to change its number of employees.

How much dividend does Electronic Arts pay?

Over the past 12 months, Electronic Arts paid a dividend of 0.76 USD . This corresponds to a dividend yield of about 0.52 %. For the coming 12 months, Electronic Arts is expected to pay a dividend of 0.82 USD.

What is the dividend yield of Electronic Arts?

The current dividend yield of Electronic Arts is 0.52 %.

When does Electronic Arts pay dividends?

Electronic Arts pays a quarterly dividend. This is distributed in the months of March, June, September, December.

How secure is the dividend of Electronic Arts?

Electronic Arts paid dividends every year for the past 10 years.

What is the dividend of Electronic Arts?

For the upcoming 12 months, dividends amounting to 0.82 USD are expected. This corresponds to a dividend yield of 0.56 %.

In which sector is Electronic Arts located?

Electronic Arts is assigned to the 'Communication' sector.

Wann musste ich die Aktien von Electronic Arts kaufen, um die vorherige Dividende zu erhalten?

To receive the latest dividend of Electronic Arts from 12/18/2024 amounting to 0.19 USD, you needed to have the stock in your portfolio before the ex-date on 11/27/2024.

When did Electronic Arts pay the last dividend?

The last dividend was paid out on 12/18/2024.

What was the dividend of Electronic Arts in the year 2023?

In the year 2023, Electronic Arts distributed 0.76 USD as dividends.

In which currency does Electronic Arts pay out the dividend?

The dividends of Electronic Arts are distributed in USD.

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Andere Kennzahlen von Electronic Arts

Our stock analysis for Electronic Arts Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Electronic Arts Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.