Electronic Arts Stock

Electronic Arts Revenue 2024

Electronic Arts Revenue

7.56 B USD

Ticker

EA

ISIN

US2855121099

WKN

878372

In 2024, Electronic Arts's sales reached 7.56 B USD, a 1.83% difference from the 7.43 B USD sales recorded in the previous year.

The Electronic Arts Revenue history

YEARREVENUE (undefined USD)GROSS MARGIN (%)
2029e9.5261,68
2028e9.1764,01
2027e8.9265,77
2026e8.469,90
2025e7.9374,00
20247.5677,61
20237.4376,03
20226.9973,57
20215.6373,46
20205.5475,28
20194.9573,29
20185.1575,20
20174.8573,52
20164.469,20
20154.5268,35
20143.5862,32
20133.863,44
20124.1461,43
20113.5958,23
20103.6548,93
20094.2149,50
20083.6750,75
20073.0960,79
20062.9559,98
20053.1361,74

Electronic Arts Revenue, EBIT, Net Income

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Revenue
EBIT
Net Income
Details

Revenue, EBIT and Profit

Understanding Revenue, EBIT, and Income

Gain insights into Electronic Arts, a comprehensive overview of its financial performance can be obtained by analyzing the Revenue, EBIT, and Income chart. Revenue represents the total income generated by Electronic Arts from its primary operations, showcasing the company’s ability to attract and retain clients. EBIT, or Earnings Before Interest and Taxes, indicates the company’s operational profitability, free from the influence of tax and interest expenses. The Income section reflects Electronic Arts’s net earnings, an ultimate measure of its financial health and profitability.

Yearly Analysis and Comparisons

Observe the yearly bars to understand the annual performance and growth of Electronic Arts. Compare the Revenue, EBIT, and Income to evaluate the company’s efficiency and profitability. A higher EBIT compared to the previous year suggests an improvement in operational efficiency. Likewise, an increase in Income indicates enhanced overall profitability. Analyzing the year-to-year comparison assists investors in understanding the company’s growth trajectory and operational efficiency.

Utilizing Expectations for Investment

The expected values for the forthcoming years offer investors a glimpse into Electronic Arts’s anticipated financial performance. Analyzing these projections alongside historical data aids in making informed investment decisions. Investors can gauge the potential risks and returns, aligning their investment strategies accordingly to optimize profitability and mitigate risks.

Investment Insights

Leveraging the comparison between Revenue and EBIT helps in assessing Electronic Arts’s operational efficiency, while the Revenue and Income comparison reveals the net profitability after accounting for all expenses. Investors can derive valuable insights by meticulously analyzing these financial parameters, laying the foundation for strategic investment decisions aimed at capitalizing on Electronic Arts’s growth potential.

Electronic Arts Revenue, EBIT and net profit per share

DateElectronic Arts RevenueElectronic Arts EBITElectronic Arts Net Income
2029e9.52 B undefined0 undefined2.51 B undefined
2028e9.17 B undefined3.28 B undefined2.89 B undefined
2027e8.92 B undefined3.12 B undefined2.54 B undefined
2026e8.4 B undefined2.78 B undefined2.29 B undefined
2025e7.93 B undefined2.56 B undefined2.07 B undefined
20247.56 B undefined1.65 B undefined1.27 B undefined
20237.43 B undefined1.48 B undefined802 M undefined
20226.99 B undefined1.17 B undefined789 M undefined
20215.63 B undefined1.05 B undefined837 M undefined
20205.54 B undefined1.46 B undefined3.04 B undefined
20194.95 B undefined1.01 B undefined1.02 B undefined
20185.15 B undefined1.43 B undefined1.04 B undefined
20174.85 B undefined1.24 B undefined967 M undefined
20164.4 B undefined898 M undefined1.16 B undefined
20154.52 B undefined945 M undefined875 M undefined
20143.58 B undefined-3 M undefined8 M undefined
20133.8 B undefined84 M undefined98 M undefined
20124.14 B undefined62 M undefined76 M undefined
20113.59 B undefined-168 M undefined-276 M undefined
20103.65 B undefined-544 M undefined-677 M undefined
20094.21 B undefined-355 M undefined-1.09 B undefined
20083.67 B undefined-246 M undefined-454 M undefined
20073.09 B undefined57 M undefined76 M undefined
20062.95 B undefined359 M undefined236 M undefined
20053.13 B undefined684 M undefined504 M undefined

Electronic Arts stock margins

The Electronic Arts margin analysis displays the gross margin, EBIT margin, as well as the profit margin of Electronic Arts. The EBIT margin (EBIT/sales) indicates the percentage of sales that remains as operating profit. The profit margin shows the percentage of sales that remains for Electronic Arts.
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Gross margin
EBIT margin
Profit margin
Details

Margin

Understanding Gross Margin

The gross margin, expressed as a percentage, delineates the gross profit made from the Electronic Arts's sales revenue. A higher gross margin percentage indicates that the Electronic Arts retains more revenue after accounting for the costs of goods sold. Investors use this metric to gauge financial health and operational efficiency, as well as to compare it with competitors and industry averages.

EBIT Margin Analysis

EBIT margin represents the Electronic Arts's earnings before interest and taxes. Analyzing the EBIT margin over different years provides insights into the operational profitability and efficiency, excluding the effects of financial leverage and tax structure. A growing EBIT margin over the years signifies improving operational performance.

Revenue Margin Insights

The revenue margin demonstrates the Electronic Arts's total revenue generated. When comparing the revenue margin year over year, investors can gauge the Electronic Arts's growth and market expansion. It is essential to compare the revenue margin with the gross and EBIT margins to understand the cost and profit structures better.

Interpreting Expectations

The expected values for gross, EBIT, and revenue margins provide future financial outlook of the Electronic Arts. Investors should compare these expectations with historical data to understand potential growth and risk factors. It is crucial to consider the underlying assumptions and methodologies used in projecting these expected values to make informed investment decisions.

Comparative Analysis

Comparing the gross, EBIT, and revenue margins, both yearly and over multiple years, enables investors to perform a comprehensive analysis of the Electronic Arts's financial health and growth prospects. Evaluating the trends and patterns in these margins helps in identifying strengths, weaknesses, and potential investment opportunities.

Electronic Arts Margin History

Electronic Arts Gross marginElectronic Arts Profit marginElectronic Arts EBIT marginElectronic Arts Profit margin
2029e77.61 %0 %26.35 %
2028e77.61 %35.78 %31.53 %
2027e77.61 %34.96 %28.48 %
2026e77.61 %33.16 %27.25 %
2025e77.61 %32.32 %26.16 %
202477.61 %21.82 %16.83 %
202376.03 %19.97 %10.8 %
202273.57 %16.79 %11.29 %
202173.46 %18.58 %14.87 %
202075.28 %26.35 %54.89 %
201973.29 %20.4 %20.59 %
201875.2 %27.84 %20.25 %
201773.52 %25.57 %19.96 %
201669.2 %20.43 %26.3 %
201568.35 %20.93 %19.38 %
201462.32 %-0.08 %0.22 %
201363.44 %2.21 %2.58 %
201261.43 %1.5 %1.83 %
201158.23 %-4.68 %-7.69 %
201048.93 %-14.89 %-18.53 %
200949.5 %-8.43 %-25.83 %
200850.75 %-6.71 %-12.39 %
200760.79 %1.84 %2.46 %
200659.98 %12.17 %8 %
200561.74 %21.86 %16.11 %

Electronic Arts Aktienanalyse

What does Electronic Arts do?

Electronic Arts Inc. is an American video game company that was founded in 1982 by Trip Hawkins. The company is headquartered in Redwood City, California and employs over 10,000 people worldwide. EA is one of the largest and most well-known video game companies in the world and is known for its popular franchises such as FIFA, The Sims, and Battlefield. The business model of Electronic Arts focuses on the production and distribution of video games for platforms such as PC, consoles, and mobile devices. The company's history began in 1982 when Trip Hawkins founded the company. Initially, EA started developing sports games for the Atari system before expanding to other platforms. In the 1990s, the company experienced strong growth and released many successful titles, such as Road Rash, NBA Live, and FIFA. EA has been successful in developing and releasing some of the most well-known franchises in the video game industry. For example, FIFA is one of the most successful sports games in the world and has a huge global fan base. Another popular franchise is The Sims series, which allows players to create their own virtual characters and live a virtual life. Other popular franchises from EA include Battlefield, Need for Speed, and Mass Effect. Nowadays, there are many different divisions within the company. For example, EA Sports is responsible for the development of sports games such as FIFA, Madden NFL, and NHL, while EA Play is a division that focuses on developing mobile games. Other well-known divisions of EA include BioWare, known for games like Dragon Age and Mass Effect, and Maxis, which developed the iconic The Sims series. In addition to the games the company produces, EA has also developed an online platform called Origin. It was launched in 2011 and serves as a digital distribution channel for the company. Here, players can buy games directly from EA without having to buy them from a store. The platform also offers exclusive content and discounts for registered users. Another area in which EA has expanded is esports. The company has organized various esports leagues and tournaments, including the "EA Sports FIFA Global Series," the largest FIFA esports event in the world. These games and services have made EA one of the leading companies in the video game industry. In the fiscal year 2020, EA had revenue of over $5.5 billion and sold over 230 million games. However, EA has also faced criticism in the past for its business practices, particularly related to microtransactions and loot boxes. Some critics accuse the company of designing its games to encourage players to purchase certain virtual content rather than improving the gaming experience. Overall, Electronic Arts is one of the major forces in the video game industry and has developed some of the most well-known games. The company has a global reputation for its high-quality productions but is also known for its business practices. It remains to be seen where EA will evolve in the future, but it is clear that the company will continue to play a significant role in the industry. Electronic Arts ist eines der beliebtesten Unternehmen auf Eulerpool.com.

Electronic Arts revenue by segment

  • 51 % Live Services

  • 22 % Packaged Goods & Other

  • 12 % Mobile

  • 15 % Game Downloads

Revenue Details

Understanding Electronic Arts's Sales Figures

The sales figures of Electronic Arts originate from the total revenue accrued from goods sold or services provided during a specific time period. These numbers are a direct reflection of the company’s ability to translate its products or services into revenue, indicating the demand and market presence.

Year-to-Year Comparison

Analyzing Electronic Arts’s yearly sales data offers insights into the company’s growth and stability. An increase in sales suggests a growing demand for its offerings, efficient marketing, or expansion into new markets. Conversely, a decline might indicate market saturation, increased competition, or less effective strategies.

Impact on Investments

Investors often scrutinize Electronic Arts's sales data to evaluate its financial health and growth prospects. Consistent sales growth can be a promising indicator of the company’s profitability and potential return on investment, influencing stock prices and investor confidence.

Interpreting Sales Fluctuations

Increases in Electronic Arts’s sales indicate market growth, innovation, or effective marketing, often leading to a surge in stock prices. A decline, however, can signal challenges requiring strategic adjustments to enhance market share and profitability.

Frequently Asked Questions about Electronic Arts stock

How much revenue did Electronic Arts generate this year?

Electronic Arts has achieved a revenue of 7.56 B USD this year.

How much was the turnover of the company Electronic Arts compared to the previous year?

The revenue of Electronic Arts has increased by 1.83% increased compared to the previous year.

What does revenue mean for investors?

The revenue of a company is an important indicator of its financial performance and attractiveness for investors.

Which factors influence the revenue of Electronic Arts?

The revenue of Electronic Arts is influenced by various factors, including the demand for its products and services, market conditions, and prices.

How is the revenue of Electronic Arts measured?

Revenue is typically measured in units referring to the sale of goods and services provided by the company.

How does an increase in sales affect investments?

An increase in revenue can prompt investors to invest more money in the company as it serves as a positive signal for its financial performance and growth prospects.

What are the possible risks associated with a declining revenue?

A decline in revenue can prompt investors to invest less money in the company, as it is a negative signal for its financial performance and growth prospects.

Why is the sales revenue of Electronic Arts so important for investors?

The revenue of Electronic Arts is an important indicator of financial performance and attractiveness for investors.

What strategic measures can a company take to increase revenue?

A company can take various strategic measures to increase revenue, including developing new products and services, introducing new pricing models, and expanding into new markets.

How much dividend does Electronic Arts pay?

Over the past 12 months, Electronic Arts paid a dividend of 0.76 USD . This corresponds to a dividend yield of about 0.52 %. For the coming 12 months, Electronic Arts is expected to pay a dividend of 0.82 USD.

What is the dividend yield of Electronic Arts?

The current dividend yield of Electronic Arts is 0.52 %.

When does Electronic Arts pay dividends?

Electronic Arts pays a quarterly dividend. This is distributed in the months of March, June, September, December.

How secure is the dividend of Electronic Arts?

Electronic Arts paid dividends every year for the past 10 years.

What is the dividend of Electronic Arts?

For the upcoming 12 months, dividends amounting to 0.82 USD are expected. This corresponds to a dividend yield of 0.56 %.

In which sector is Electronic Arts located?

Electronic Arts is assigned to the 'Communication' sector.

Wann musste ich die Aktien von Electronic Arts kaufen, um die vorherige Dividende zu erhalten?

To receive the latest dividend of Electronic Arts from 12/18/2024 amounting to 0.19 USD, you needed to have the stock in your portfolio before the ex-date on 11/27/2024.

When did Electronic Arts pay the last dividend?

The last dividend was paid out on 12/18/2024.

What was the dividend of Electronic Arts in the year 2023?

In the year 2023, Electronic Arts distributed 0.76 USD as dividends.

In which currency does Electronic Arts pay out the dividend?

The dividends of Electronic Arts are distributed in USD.

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Andere Kennzahlen von Electronic Arts

Our stock analysis for Electronic Arts Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Electronic Arts Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.