Electronic Arts Stock

Electronic Arts Liabilities 2024

Electronic Arts Liabilities

5.91 B USD

Ticker

EA

ISIN

US2855121099

WKN

878372

In 2024, Electronic Arts's total liabilities amounted to 5.91 B USD, a -4.34% difference from the 6.18 B USD total liabilities in the previous year.

Electronic Arts Aktienanalyse

What does Electronic Arts do?

Electronic Arts Inc. is an American video game company that was founded in 1982 by Trip Hawkins. The company is headquartered in Redwood City, California and employs over 10,000 people worldwide. EA is one of the largest and most well-known video game companies in the world and is known for its popular franchises such as FIFA, The Sims, and Battlefield. The business model of Electronic Arts focuses on the production and distribution of video games for platforms such as PC, consoles, and mobile devices. The company's history began in 1982 when Trip Hawkins founded the company. Initially, EA started developing sports games for the Atari system before expanding to other platforms. In the 1990s, the company experienced strong growth and released many successful titles, such as Road Rash, NBA Live, and FIFA. EA has been successful in developing and releasing some of the most well-known franchises in the video game industry. For example, FIFA is one of the most successful sports games in the world and has a huge global fan base. Another popular franchise is The Sims series, which allows players to create their own virtual characters and live a virtual life. Other popular franchises from EA include Battlefield, Need for Speed, and Mass Effect. Nowadays, there are many different divisions within the company. For example, EA Sports is responsible for the development of sports games such as FIFA, Madden NFL, and NHL, while EA Play is a division that focuses on developing mobile games. Other well-known divisions of EA include BioWare, known for games like Dragon Age and Mass Effect, and Maxis, which developed the iconic The Sims series. In addition to the games the company produces, EA has also developed an online platform called Origin. It was launched in 2011 and serves as a digital distribution channel for the company. Here, players can buy games directly from EA without having to buy them from a store. The platform also offers exclusive content and discounts for registered users. Another area in which EA has expanded is esports. The company has organized various esports leagues and tournaments, including the "EA Sports FIFA Global Series," the largest FIFA esports event in the world. These games and services have made EA one of the leading companies in the video game industry. In the fiscal year 2020, EA had revenue of over $5.5 billion and sold over 230 million games. However, EA has also faced criticism in the past for its business practices, particularly related to microtransactions and loot boxes. Some critics accuse the company of designing its games to encourage players to purchase certain virtual content rather than improving the gaming experience. Overall, Electronic Arts is one of the major forces in the video game industry and has developed some of the most well-known games. The company has a global reputation for its high-quality productions but is also known for its business practices. It remains to be seen where EA will evolve in the future, but it is clear that the company will continue to play a significant role in the industry. Electronic Arts ist eines der beliebtesten Unternehmen auf Eulerpool.com.

Electronic Arts revenue by segment

  • 51 % Live Services

  • 22 % Packaged Goods & Other

  • 12 % Mobile

  • 15 % Game Downloads

Liabilities Details

Assessing Electronic Arts's Liabilities

Electronic Arts's liabilities constitute the company's financial obligations and debts owed to external parties and stakeholders. They are categorized into current liabilities, due within a year, and long-term liabilities, which are due over a longer period. A detailed assessment of these liabilities is crucial for evaluating Electronic Arts's financial stability, operational efficiency, and long-term viability.

Year-to-Year Comparison

By comparing Electronic Arts's liabilities year-over-year, investors can identify trends, shifts, and anomalies in the company’s financial positioning. A decrease in total liabilities often signals financial strengthening, while an increase might indicate enhanced investments, acquisitions, or potential financial strain.

Impact on Investments

Electronic Arts's total liabilities play a significant role in determining the company's leverage and risk profile. Investors and analysts examine this aspect meticulously to ascertain the firm’s ability to meet its financial obligations, which influences investment attractiveness and credit ratings.

Interpreting Liability Fluctuations

Shifts in Electronic Arts’s liability structure indicate changes in its financial management and strategy. A reduction in liabilities reflects efficient financial management or debt payoffs, while an increase may suggest expansion, acquisition activities, or accruing operational expenses, each carrying distinct implications for investors.

Frequently Asked Questions about Electronic Arts stock

What is the level of liabilities of Electronic Arts this year?

Electronic Arts has a debt balance of 5.91 B USD this year.

What were the liabilities of Electronic Arts compared to the previous year?

The liabilities of Electronic Arts have increased by -4.34% dropped compared to the previous year.

What are the consequences of high debt for investors of Electronic Arts?

High liabilities can pose a risk for investors of Electronic Arts, as they can weaken the company's financial position and impair its ability to meet its obligations.

What consequences do low liabilities have for investors in Electronic Arts?

Low liabilities mean that Electronic Arts has a strong financial position and is able to meet its obligations without overburdening its finances.

How does an increase in liabilities of Electronic Arts affect the company?

An increase in liabilities of Electronic Arts can lead to the company having more obligations and potentially find it more difficult to meet its financial commitments.

How does a reduction in the liabilities of Electronic Arts affect the company?

A decrease in the liabilities of Electronic Arts can lead to the company having fewer obligations and a stronger financial position, which can make it easier for the company to fulfill its financial commitments.

What are some factors that influence the liabilities of Electronic Arts?

Some factors that can influence the liabilities of Electronic Arts include investments, acquisitions, operating costs, and sales development.

Why is the level of liabilities of Electronic Arts so important for investors?

The liabilities of Electronic Arts are important for investors as they serve as an indicator of the company's financial stability and provide investors with information on how the company meets its financial obligations.

What strategic measures can Electronic Arts take to modify the liabilities?

To change its liabilities, Electronic Arts can take measures such as cost savings, increasing revenue, selling assets, raising investments, or forming partnerships. It is important for the company to conduct a thorough review of its financial situation to choose the best strategic actions.

How much dividend does Electronic Arts pay?

Over the past 12 months, Electronic Arts paid a dividend of . This corresponds to a dividend yield of about . For the coming 12 months, Electronic Arts is expected to pay a dividend of 0.82 USD.

What is the dividend yield of Electronic Arts?

The current dividend yield of Electronic Arts is .

When does Electronic Arts pay dividends?

Electronic Arts pays a quarterly dividend. This is distributed in the months of March, June, September, December.

How secure is the dividend of Electronic Arts?

Electronic Arts paid dividends every year for the past 10 years.

What is the dividend of Electronic Arts?

For the upcoming 12 months, dividends amounting to 0.82 USD are expected. This corresponds to a dividend yield of 0.56 %.

In which sector is Electronic Arts located?

Electronic Arts is assigned to the 'Communication' sector.

Wann musste ich die Aktien von Electronic Arts kaufen, um die vorherige Dividende zu erhalten?

To receive the latest dividend of Electronic Arts from 12/18/2024 amounting to 0.19 USD, you needed to have the stock in your portfolio before the ex-date on 11/27/2024.

When did Electronic Arts pay the last dividend?

The last dividend was paid out on 12/18/2024.

What was the dividend of Electronic Arts in the year 2023?

In the year 2023, Electronic Arts distributed 0.76 USD as dividends.

In which currency does Electronic Arts pay out the dividend?

The dividends of Electronic Arts are distributed in USD.

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Andere Kennzahlen von Electronic Arts

Our stock analysis for Electronic Arts Revenue stock includes important financial indicators such as revenue, profit, P/E ratio, P/S ratio, EBIT, as well as information on dividends. We also assess aspects such as stocks, market capitalization, debt, equity, and liabilities of Electronic Arts Revenue. If you are looking for more detailed information on these topics, we offer comprehensive analyses on our subpages.