Virtual Interactive Technologies

Virtual Interactive Technologies Share Buybacks

The Share Buybacks of Virtual Interactive Technologies (VRVR) as of Oct 27, 2026 is 45,000.00 USD.

Share Buybacks

45,000.00USD

Last updated:

Share Buybacks of Virtual Interactive Technologies is 2024 45,000.00 USD. Share Buybacks of Virtual Interactive Technologies was 2023 0.00 USD. It decreases by % higher compared to the previous year.

The Virtual Interactive Technologies Share Buybacks history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Share Buybacks
Date
Share Buybacks
Jan 1, 2014
10,000.00 USD
Jan 1, 2019
-22,840.00 USD
Jan 1, 2021
0.00 USD
Jan 1, 2022
0.00 USD
Jan 1, 2024
45,000.00 USD
The Virtual Interactive Technologies Share Buybacks history
YEARShare BuybacksYoY
45,000.00USD—
0.00USD—
0.00USD-100.00%
-22,840.00USD-328.40%
10,000.00USD—

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Virtual Interactive Technologies Stock analysis

What does Virtual Interactive Technologies do? Virtual Interactive Technologies Corp. generates revenue through its Extrosive brand, which develops a metaverse platform called global Prosperity space (gPs). This platform introduces a new asset class that integrates with traditional financial systems while fostering communities centered around aligned financial values and virtuous economies. The company monetizes its gaming catalog, including titles like Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release, and Worbitol, through direct sales and partnerships. Additionally, the firm leverages its joint development partnership with Duane Lee Dog Chapman, known for 'Dog The Bounty Hunter', to create and promote cross-platform gaming content. The primary buyers of Extrosive's metaverse solutions are financial institutions seeking innovative investment opportunities, while the gaming catalog targets consumers interested in immersive entertainment experiences. The company's focus on building a trusted network within the gPs ecosystem attracts users who value community-driven financial models. Duane Lee Dog Chapman's involvement enhances the appeal of the gaming content, drawing audiences familiar with his television persona. Virtual Interactive Technologies Corp. positions itself as a bridge between the gaming industry and financial innovation, using its branded metaverse to redefine how users interact with financial systems. The firm's strategy centers on expanding its catalog of games and partnerships to drive engagement and revenue, with the gPs platform serving as the core infrastructure for its financial and gaming services. Virtual Interactive Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Virtual Interactive Technologies stock

Share Buybacks of Virtual Interactive Technologies is 45,000.00 USD in 2024.

On Eulerpool you can find the complete historical development of Share Buybacks Virtual Interactive Technologies since 2006 – with annual values, charts, and detailed analysis.

Share buybacks represent the cash spent repurchasing the company's own shares. Buybacks reduce shares outstanding and can increase EPS.

Share Buybacks's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Share Buybacks's Virtual Interactive Technologies historically and in real time.

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