Virtual Interactive Technologies

Virtual Interactive Technologies Debt / Assets

The Debt-to-Assets Ratio of Virtual Interactive Technologies (VRVR) as of Nov 3, 2026 is 9.51. In the previous year, Debt-to-Assets Ratio was 0.08 — a change of 12,110.30% (higher).

Debt / Assets

9.51

YoY

12,110.30%

Last updated:

Debt-to-Assets Ratio of Virtual Interactive Technologies is 2024 9.51 . Debt-to-Assets Ratio of Virtual Interactive Technologies was 2023 0.08 . It decreases by 12,110.30% higher compared to the previous year.

The Virtual Interactive Technologies Debt / Assets history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Debt / Assets
Date
Debt / Assets
Jan 1, 2017
59.73 USD
Jan 1, 2018
1.21 USD
Jan 1, 2019
2.45 USD
Jan 1, 2020
3.21 USD
Jan 1, 2021
1.99 USD
Jan 1, 2022
0.48 USD
Jan 1, 2023
0.08 USD
Jan 1, 2024
9.51 USD
The Virtual Interactive Technologies Debt / Assets history
YEARDebt / AssetsYoY
9.51+12,110.30%
0.08-83.83%
0.48-75.87%
1.99-37.86%
3.21+31.24%
2.45+102.15%
1.21-97.97%
59.73+320.74%
14.20—

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Virtual Interactive Technologies Stock analysis

What does Virtual Interactive Technologies do? Virtual Interactive Technologies Corp. generates revenue through its Extrosive brand, which develops a metaverse platform called global Prosperity space (gPs). This platform introduces a new asset class that integrates with traditional financial systems while fostering communities centered around aligned financial values and virtuous economies. The company monetizes its gaming catalog, including titles like Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release, and Worbitol, through direct sales and partnerships. Additionally, the firm leverages its joint development partnership with Duane Lee Dog Chapman, known for 'Dog The Bounty Hunter', to create and promote cross-platform gaming content. The primary buyers of Extrosive's metaverse solutions are financial institutions seeking innovative investment opportunities, while the gaming catalog targets consumers interested in immersive entertainment experiences. The company's focus on building a trusted network within the gPs ecosystem attracts users who value community-driven financial models. Duane Lee Dog Chapman's involvement enhances the appeal of the gaming content, drawing audiences familiar with his television persona. Virtual Interactive Technologies Corp. positions itself as a bridge between the gaming industry and financial innovation, using its branded metaverse to redefine how users interact with financial systems. The firm's strategy centers on expanding its catalog of games and partnerships to drive engagement and revenue, with the gPs platform serving as the core infrastructure for its financial and gaming services. Virtual Interactive Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Virtual Interactive Technologies stock

Debt-to-Assets Ratio of Virtual Interactive Technologies is 9.51 in 2024.

Debt-to-Assets Ratio of Virtual Interactive Technologies changed from 0.08 to 9.51, representing a 12,110.30% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Debt-to-Assets Ratio Virtual Interactive Technologies since 2006 – with annual values, charts, and detailed analysis.

The Debt-to-Assets ratio measures what percentage of a company's assets are financed through debt. Higher ratios indicate greater financial risk.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Debt-to-Assets Ratio's Virtual Interactive Technologies with sector peers and the industry average to assess whether it is attractive.

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Leverage — Virtual Interactive Technologies

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