Virtual Interactive Technologies

Virtual Interactive Technologies Buyback Yield

The Buyback Yield of Virtual Interactive Technologies (VRVR) as of Oct 26, 2026 is 26.47 %.

Buyback Yield

26.47 %

Last updated:

Buyback Yield of Virtual Interactive Technologies is 2024 26.47 % . Buyback Yield of Virtual Interactive Technologies was 2023 0.00 . It decreases by % higher compared to the previous year.

The Virtual Interactive Technologies Buyback Yield history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Buyback Yield
Date
Buyback Yield
Jan 1, 2017
0.00 USD
Jan 1, 2018
0.00 USD
Jan 1, 2019
13.44 USD
Jan 1, 2020
0.00 USD
Jan 1, 2021
0.00 USD
Jan 1, 2022
0.00 USD
Jan 1, 2023
0.00 USD
Jan 1, 2024
26.47 USD
The Virtual Interactive Technologies Buyback Yield history
YEARBuyback YieldYoY
26.47 %—
0.00—
0.00—
0.00—
0.00-100.00%
13.44 %—
0.00—
0.00—
0.00—
0.00-100.00%
5.88 %—

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Virtual Interactive Technologies Stock analysis

What does Virtual Interactive Technologies do? Virtual Interactive Technologies Corp. generates revenue through its Extrosive brand, which develops a metaverse platform called global Prosperity space (gPs). This platform introduces a new asset class that integrates with traditional financial systems while fostering communities centered around aligned financial values and virtuous economies. The company monetizes its gaming catalog, including titles like Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release, and Worbitol, through direct sales and partnerships. Additionally, the firm leverages its joint development partnership with Duane Lee Dog Chapman, known for 'Dog The Bounty Hunter', to create and promote cross-platform gaming content. The primary buyers of Extrosive's metaverse solutions are financial institutions seeking innovative investment opportunities, while the gaming catalog targets consumers interested in immersive entertainment experiences. The company's focus on building a trusted network within the gPs ecosystem attracts users who value community-driven financial models. Duane Lee Dog Chapman's involvement enhances the appeal of the gaming content, drawing audiences familiar with his television persona. Virtual Interactive Technologies Corp. positions itself as a bridge between the gaming industry and financial innovation, using its branded metaverse to redefine how users interact with financial systems. The firm's strategy centers on expanding its catalog of games and partnerships to drive engagement and revenue, with the gPs platform serving as the core infrastructure for its financial and gaming services. Virtual Interactive Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Virtual Interactive Technologies stock

Buyback Yield of Virtual Interactive Technologies is 26.47 % in 2024.

On Eulerpool you can find the complete historical development of Buyback Yield Virtual Interactive Technologies since 2006 – with annual values, charts, and detailed analysis.

Buyback yield measures the percentage of market cap returned to shareholders through share repurchases. It complements dividend yield in assessing total shareholder returns.

To evaluate Buyback Yield's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Buyback Yield.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Buyback Yield's Virtual Interactive Technologies with sector peers and the industry average to assess whether it is attractive.

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Valuation — Virtual Interactive Technologies

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