Virtual Interactive Technologies

Virtual Interactive Technologies Operating Expenses

The Total Operating Expenses of Virtual Interactive Technologies (VRVR) as of Nov 5, 2026 is 2.44 M USD. In the previous year, Total Operating Expenses was 2.52 M USD — a change of -2.96% (lower).

Operating Expenses

2.44 MUSD

YoY

-2.96%

Last updated:

Total Operating Expenses of Virtual Interactive Technologies is 2024 2.44 M USD. Total Operating Expenses of Virtual Interactive Technologies was 2023 2.52 M USD. It decreases by -2.96% lower compared to the previous year.

The Virtual Interactive Technologies Operating Expenses history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Operating Expenses
Date
Operating Expenses
Jan 1, 2017
632,069.00 USD
Jan 1, 2018
236,956.00 USD
Jan 1, 2019
542,631.00 USD
Jan 1, 2020
297,129.00 USD
Jan 1, 2021
261,027.00 USD
Jan 1, 2022
929,237.00 USD
Jan 1, 2023
2.52 M USD
Jan 1, 2024
2.44 M USD
The Virtual Interactive Technologies Operating Expenses history
YEAROperating ExpensesYoY
2.44 MUSD-2.96%
2.52 MUSD+171.09%
929,237.00USD+255.99%
261,027.00USD-12.15%
297,129.00USD-45.24%
542,631.00USD+129.00%
236,956.00USD-62.51%
632,069.00USD-100.00%
35.49 BUSD+166.33 M%
21,338.00USD-46.66%
40,000.00USD—

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Virtual Interactive Technologies Stock analysis

What does Virtual Interactive Technologies do? Virtual Interactive Technologies Corp. generates revenue through its Extrosive brand, which develops a metaverse platform called global Prosperity space (gPs). This platform introduces a new asset class that integrates with traditional financial systems while fostering communities centered around aligned financial values and virtuous economies. The company monetizes its gaming catalog, including titles like Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release, and Worbitol, through direct sales and partnerships. Additionally, the firm leverages its joint development partnership with Duane Lee Dog Chapman, known for 'Dog The Bounty Hunter', to create and promote cross-platform gaming content. The primary buyers of Extrosive's metaverse solutions are financial institutions seeking innovative investment opportunities, while the gaming catalog targets consumers interested in immersive entertainment experiences. The company's focus on building a trusted network within the gPs ecosystem attracts users who value community-driven financial models. Duane Lee Dog Chapman's involvement enhances the appeal of the gaming content, drawing audiences familiar with his television persona. Virtual Interactive Technologies Corp. positions itself as a bridge between the gaming industry and financial innovation, using its branded metaverse to redefine how users interact with financial systems. The firm's strategy centers on expanding its catalog of games and partnerships to drive engagement and revenue, with the gPs platform serving as the core infrastructure for its financial and gaming services. Virtual Interactive Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Virtual Interactive Technologies stock

Total Operating Expenses of Virtual Interactive Technologies is 2.44 M USD in 2024.

Total Operating Expenses of Virtual Interactive Technologies changed from 2.52 M USD to 2.44 M USD, representing a -2.96% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Total Operating Expenses Virtual Interactive Technologies since 2006 – with annual values, charts, and detailed analysis.

Operating expenses are the costs incurred in the normal course of business operations, including COGS, SG&A, R&D, and depreciation.

Total Operating Expenses's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Total Operating Expenses's Virtual Interactive Technologies historically and in real time.

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Income Statement — Virtual Interactive Technologies

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