Virtual Interactive Technologies

Virtual Interactive Technologies Capital Expenditures

The Capital Expenditures (CapEx) of Virtual Interactive Technologies (VRVR) as of Oct 25, 2026 is -1.00 USD.

Capital Expenditures

-1.00USD

Last updated:

Capital Expenditures (CapEx) of Virtual Interactive Technologies is 2024 -1.00 USD. Capital Expenditures (CapEx) of Virtual Interactive Technologies was 2023 0.00 USD. It decreases by % lower compared to the previous year.

The Virtual Interactive Technologies Capital Expenditures history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Capital Expenditures
Date
Capital Expenditures
Jan 1, 2017
0.00 USD
Jan 1, 2018
-42,363.00 USD
Jan 1, 2019
0.00 USD
Jan 1, 2020
0.00 USD
Jan 1, 2021
-5.00 USD
Jan 1, 2022
-4.00 USD
Jan 1, 2023
0.00 USD
Jan 1, 2024
-1.00 USD
The Virtual Interactive Technologies Capital Expenditures history
YEARCapital ExpendituresYoY
-1.00USD—
0.00USD-100.00%
-4.00USD-20.00%
-5.00USD—
0.00USD—
0.00USD-100.00%
-42,363.00USD—
0.00USD—
0.00USD—
0.00USD—

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Virtual Interactive Technologies Stock analysis

What does Virtual Interactive Technologies do? Virtual Interactive Technologies Corp. generates revenue through its Extrosive brand, which develops a metaverse platform called global Prosperity space (gPs). This platform introduces a new asset class that integrates with traditional financial systems while fostering communities centered around aligned financial values and virtuous economies. The company monetizes its gaming catalog, including titles like Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release, and Worbitol, through direct sales and partnerships. Additionally, the firm leverages its joint development partnership with Duane Lee Dog Chapman, known for 'Dog The Bounty Hunter', to create and promote cross-platform gaming content. The primary buyers of Extrosive's metaverse solutions are financial institutions seeking innovative investment opportunities, while the gaming catalog targets consumers interested in immersive entertainment experiences. The company's focus on building a trusted network within the gPs ecosystem attracts users who value community-driven financial models. Duane Lee Dog Chapman's involvement enhances the appeal of the gaming content, drawing audiences familiar with his television persona. Virtual Interactive Technologies Corp. positions itself as a bridge between the gaming industry and financial innovation, using its branded metaverse to redefine how users interact with financial systems. The firm's strategy centers on expanding its catalog of games and partnerships to drive engagement and revenue, with the gPs platform serving as the core infrastructure for its financial and gaming services. Virtual Interactive Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Virtual Interactive Technologies stock

Capital Expenditures (CapEx) of Virtual Interactive Technologies is -1.00 USD in 2024.

On Eulerpool you can find the complete historical development of Capital Expenditures (CapEx) Virtual Interactive Technologies since 2006 – with annual values, charts, and detailed analysis.

Capital expenditures represent investments in long-term assets such as property, equipment, and technology. CapEx is essential for maintaining and growing the business.

Capital Expenditures (CapEx)'s USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Capital Expenditures (CapEx)'s Virtual Interactive Technologies historically and in real time.

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Cash Flow — Virtual Interactive Technologies

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