Virtual Interactive Technologies

Virtual Interactive Technologies Debt Growth

The Year-over-Year Debt Growth of Virtual Interactive Technologies (VRVR) as of Nov 1, 2026 is 12,110.30 %. In the previous year, Year-over-Year Debt Growth was -99.01 % — a change of -12,330.95% (higher).

Debt Growth

12,110.30 %

YoY

-12,330.95%

Last updated:

Year-over-Year Debt Growth of Virtual Interactive Technologies is 2024 12,110.30 % . Year-over-Year Debt Growth of Virtual Interactive Technologies was 2023 -99.01 % . It decreases by -12,330.95% higher compared to the previous year.

The Virtual Interactive Technologies Debt Growth history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Debt Growth
Date
Debt Growth
Jan 1, 2017
36.98 USD
Jan 1, 2018
0.00 USD
Jan 1, 2019
1,135.57 USD
Jan 1, 2020
-13.17 USD
Jan 1, 2021
6.97 USD
Jan 1, 2022
26.18 USD
Jan 1, 2023
-99.01 USD
Jan 1, 2024
12,110.30 USD
The Virtual Interactive Technologies Debt Growth history
YEARDebt GrowthYoY
12,110.30 %-12,330.95%
-99.01 %-478.24%
26.18 %+275.37%
6.97 %-152.97%
-13.17 %-101.16%
1,135.57 %—
0.00-100.00%
36.98 %—

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Virtual Interactive Technologies Stock analysis

What does Virtual Interactive Technologies do? Virtual Interactive Technologies Corp. generates revenue through its Extrosive brand, which develops a metaverse platform called global Prosperity space (gPs). This platform introduces a new asset class that integrates with traditional financial systems while fostering communities centered around aligned financial values and virtuous economies. The company monetizes its gaming catalog, including titles like Carmageddon Max Damage, Carmageddon Crashers, Interplanetary: Enhanced Edition, Catch & Release, and Worbitol, through direct sales and partnerships. Additionally, the firm leverages its joint development partnership with Duane Lee Dog Chapman, known for 'Dog The Bounty Hunter', to create and promote cross-platform gaming content. The primary buyers of Extrosive's metaverse solutions are financial institutions seeking innovative investment opportunities, while the gaming catalog targets consumers interested in immersive entertainment experiences. The company's focus on building a trusted network within the gPs ecosystem attracts users who value community-driven financial models. Duane Lee Dog Chapman's involvement enhances the appeal of the gaming content, drawing audiences familiar with his television persona. Virtual Interactive Technologies Corp. positions itself as a bridge between the gaming industry and financial innovation, using its branded metaverse to redefine how users interact with financial systems. The firm's strategy centers on expanding its catalog of games and partnerships to drive engagement and revenue, with the gPs platform serving as the core infrastructure for its financial and gaming services. Virtual Interactive Technologies is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Virtual Interactive Technologies stock

Year-over-Year Debt Growth of Virtual Interactive Technologies is 12,110.30 % in 2024.

On Eulerpool you can find the complete historical development of Year-over-Year Debt Growth Virtual Interactive Technologies since 2006 – with annual values, charts, and detailed analysis.

Debt growth measures the percentage change in total debt. Rising debt growth should be compared with revenue and earnings growth to assess sustainability.

To evaluate Year-over-Year Debt Growth's, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Year-over-Year Debt Growth.

Year-over-Year Debt Growth's is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Year-over-Year Debt Growth's Virtual Interactive Technologies historically and in real time.

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Growth — Virtual Interactive Technologies

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