Roblox

Roblox PP&E per Employee

The PP&E per Employee of Roblox (RBLX) as of Nov 3, 2026 is 364,886.13 USD. In the previous year, PP&E per Employee was 160,729.85 USD — a change of 127.02% (higher).

PP&E per Employee

364,886.13USD

YoY

127.02%

Last updated:

PP&E per Employee of Roblox is 2022 364,886.13 USD. PP&E per Employee of Roblox was 2021 160,729.85 USD. It decreases by 127.02% higher compared to the previous year.

The Roblox PP&E per Employee history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

PP&E per Employee
Date
PP&E per Employee
Jan 1, 2018
30,706.36 USD
Jan 1, 2019
46,787.93 USD
Jan 1, 2020
67,345.84 USD
Jan 1, 2021
160,729.85 USD
Jan 1, 2022
364,886.13 USD
The Roblox PP&E per Employee history
YEARPP&E per EmployeeYoY
364,886.13USD+127.02%
160,729.85USD+138.66%
67,345.84USD+43.94%
46,787.93USD+52.37%
30,706.36USD—

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Roblox Stock analysis

What does Roblox do? Roblox Corp. generates revenue primarily through the sale of Robux, its virtual currency, which users purchase for one-time transactions or monthly subscriptions via mobile payments, credit cards, or prepaid cards. Users spend Robux to acquire experience-specific enhancements and avatar items in the platform's avatar marketplace, while developers earn a share of the revenue from these sales. The company's platform, Roblox Platform, operates as a free live service where users interact through user-generated 3D experiences inspired by gaming, entertainment, social media, and toys. The primary buyers of Robux are users seeking to enhance their avatars or access premium content within the platform's experiences. Roblox Platform serves as a human co-experience ecosystem where users create and explore content without cost, but monetization occurs through Robux transactions. Developers, who create experiences using Roblox's studio tools, benefit from revenue sharing on avatar marketplace sales. The platform's user base includes individuals who personalize avatars and engage in social interactions, with the avatar marketplace driving significant revenue through virtual goods. Roblox Corp. does not charge users for accessing the platform but relies on virtual currency sales to fund its operations and support creators. The company's revenue model centers on virtual currency transactions, with Robux being the sole medium for purchasing in-game items and enhancements. Users convert real-world money into Robux through various payment methods, enabling the platform to monetize user engagement without direct subscription fees. Roblox Corp. focuses on user-generated content, allowing anyone to become a developer or creator, while the avatar marketplace serves as a key revenue driver for both the company and its developer community. Roblox is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Roblox stock

PP&E per Employee of Roblox is 364,886.13 USD in 2022.

PP&E per Employee of Roblox changed from 160,729.85 USD to 364,886.13 USD, representing a 127.02% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of PP&E per Employee Roblox since 2006 – with annual values, charts, and detailed analysis.

PP&E per employee measures the physical capital intensity per worker. Higher values indicate more capital-intensive operations.

PP&E per Employee's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track PP&E per Employee's Roblox historically and in real time.

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