Roblox

Roblox EBIT Margin

The EBIT Margin (Operating Margin) of Roblox (RBLX) as of Nov 13, 2026 is -25.20 %. In the previous year, EBIT Margin (Operating Margin) was -29.52 % — a change of -14.64% (higher).

EBIT Margin

-25.20 %

YoY

-14.64%

Last updated:

EBIT Margin (Operating Margin) of Roblox is 2025 -25.20 % . EBIT Margin (Operating Margin) of Roblox was 2024 -29.52 % . It decreases by -14.64% higher compared to the previous year.

For Roblox, the operating (EBIT) margin of -25.4% is broadly stable versus -25.9% a few years ago.

The Roblox EBIT Margin history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT Margin
Date
EBIT Margin
Jan 1, 2018
-26.94 USD
Jan 1, 2019
-15.04 USD
Jan 1, 2020
-28.81 USD
Jan 1, 2021
-25.80 USD
Jan 1, 2022
-41.52 USD
Jan 1, 2023
-44.98 USD
Jan 1, 2024
-29.52 USD
Jan 1, 2025
-25.20 USD
The Roblox EBIT Margin history
YEAREBIT MarginYoY
-25.20 %-14.64%
-29.52 %-34.37%
-44.98 %+8.34%
-41.52 %+60.94%
-25.80 %-10.45%
-28.81 %+91.59%
-15.04 %-44.19%
-26.94 %—

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Roblox Stock analysis

What does Roblox do? Roblox Corp. generates revenue primarily through the sale of Robux, its virtual currency, which users purchase for one-time transactions or monthly subscriptions via mobile payments, credit cards, or prepaid cards. Users spend Robux to acquire experience-specific enhancements and avatar items in the platform's avatar marketplace, while developers earn a share of the revenue from these sales. The company's platform, Roblox Platform, operates as a free live service where users interact through user-generated 3D experiences inspired by gaming, entertainment, social media, and toys. The primary buyers of Robux are users seeking to enhance their avatars or access premium content within the platform's experiences. Roblox Platform serves as a human co-experience ecosystem where users create and explore content without cost, but monetization occurs through Robux transactions. Developers, who create experiences using Roblox's studio tools, benefit from revenue sharing on avatar marketplace sales. The platform's user base includes individuals who personalize avatars and engage in social interactions, with the avatar marketplace driving significant revenue through virtual goods. Roblox Corp. does not charge users for accessing the platform but relies on virtual currency sales to fund its operations and support creators. The company's revenue model centers on virtual currency transactions, with Robux being the sole medium for purchasing in-game items and enhancements. Users convert real-world money into Robux through various payment methods, enabling the platform to monetize user engagement without direct subscription fees. Roblox Corp. focuses on user-generated content, allowing anyone to become a developer or creator, while the avatar marketplace serves as a key revenue driver for both the company and its developer community. Roblox is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Roblox stock

EBIT Margin (Operating Margin) of Roblox is -25.20 % in 2025.

EBIT Margin (Operating Margin) of Roblox changed from -29.52 % to -25.20 %, representing a -14.64% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EBIT Margin (Operating Margin) Roblox since 2006 – with annual values, charts, and detailed analysis.

EBIT Margin measures operating profitability as a percentage of revenue. It shows how much profit a company makes from operations before interest and taxes.

A 'good' varies by industry and company stage. On Eulerpool, you can compare EBIT Margin (Operating Margin)'s Roblox with sector peers and the industry average to assess whether it is attractive.

To evaluate EBIT Margin (Operating Margin)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EBIT Margin (Operating Margin).

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Margins — Roblox

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