Roblox

Roblox Net Tangible Assets

The Net Tangible Assets of Roblox (RBLX) as of Nov 13, 2026 is 233.63 M USD. In the previous year, Net Tangible Assets was 45.61 M USD — a change of 412.28% (higher).

Net Tangible Assets

233.63 MUSD

YoY

412.28%

Last updated:

Net Tangible Assets of Roblox is 2025 233.63 M USD. Net Tangible Assets of Roblox was 2024 45.61 M USD. It decreases by 412.28% higher compared to the previous year.

The Roblox Net Tangible Assets history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Net Tangible Assets
Date
Net Tangible Assets
Jan 1, 2018
-113.69 M USD
Jan 1, 2019
-139.61 M USD
Jan 1, 2020
-354.26 M USD
Jan 1, 2021
407.05 M USD
Jan 1, 2022
116.99 M USD
Jan 1, 2023
-118.90 M USD
Jan 1, 2024
45.61 M USD
Jan 1, 2025
233.63 M USD
The Roblox Net Tangible Assets history
YEARNet Tangible AssetsYoY
233.63 MUSD+412.28%
45.61 MUSD-138.36%
-118.90 MUSD-201.63%
116.99 MUSD-71.26%
407.05 MUSD-214.90%
-354.26 MUSD+153.75%
-139.61 MUSD+22.80%
-113.69 MUSD—

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Roblox Stock analysis

What does Roblox do? Roblox Corp. generates revenue primarily through the sale of Robux, its virtual currency, which users purchase for one-time transactions or monthly subscriptions via mobile payments, credit cards, or prepaid cards. Users spend Robux to acquire experience-specific enhancements and avatar items in the platform's avatar marketplace, while developers earn a share of the revenue from these sales. The company's platform, Roblox Platform, operates as a free live service where users interact through user-generated 3D experiences inspired by gaming, entertainment, social media, and toys. The primary buyers of Robux are users seeking to enhance their avatars or access premium content within the platform's experiences. Roblox Platform serves as a human co-experience ecosystem where users create and explore content without cost, but monetization occurs through Robux transactions. Developers, who create experiences using Roblox's studio tools, benefit from revenue sharing on avatar marketplace sales. The platform's user base includes individuals who personalize avatars and engage in social interactions, with the avatar marketplace driving significant revenue through virtual goods. Roblox Corp. does not charge users for accessing the platform but relies on virtual currency sales to fund its operations and support creators. The company's revenue model centers on virtual currency transactions, with Robux being the sole medium for purchasing in-game items and enhancements. Users convert real-world money into Robux through various payment methods, enabling the platform to monetize user engagement without direct subscription fees. Roblox Corp. focuses on user-generated content, allowing anyone to become a developer or creator, while the avatar marketplace serves as a key revenue driver for both the company and its developer community. Roblox is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Roblox stock

Net Tangible Assets of Roblox is 233.63 M USD in 2025.

Net Tangible Assets of Roblox changed from 45.61 M USD to 233.63 M USD, representing a 412.28% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Net Tangible Assets Roblox since 2006 – with annual values, charts, and detailed analysis.

Net tangible assets equal total assets minus intangible assets, goodwill, and liabilities. They represent the physical asset backing of a company.

Net Tangible Assets's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Net Tangible Assets's Roblox historically and in real time.

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Balance Sheet — Roblox

All Key Metrics — Roblox