Roblox

Roblox Interest Expense

The Interest Expense of Roblox (RBLX) as of Oct 26, 2026 is 160.15 M USD. In the previous year, Interest Expense was 138.35 M USD — a change of 15.76% (higher).

Interest Expense

160.15 MUSD

YoY

15.76%

Last updated:

Interest Expense of Roblox is 2025 160.15 M USD. Interest Expense of Roblox was 2024 138.35 M USD. It decreases by 15.76% higher compared to the previous year.

The Roblox Interest Expense history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Interest Expense
Date
Interest Expense
Jan 1, 2018
3.80 M USD
Jan 1, 2019
6.50 M USD
Jan 1, 2020
1.80 M USD
Jan 1, 2021
-6.90 M USD
Jan 1, 2022
-1.10 M USD
Jan 1, 2023
101.11 M USD
Jan 1, 2024
138.35 M USD
Jan 1, 2025
160.15 M USD
The Roblox Interest Expense history
YEARInterest ExpenseYoY
160.15 MUSD+15.76%
138.35 MUSD+36.83%
101.11 MUSD-9,291.91%
-1.10 MUSD-84.06%
-6.90 MUSD-483.33%
1.80 MUSD-72.31%
6.50 MUSD+71.05%
3.80 MUSD—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Roblox Stock analysis

What does Roblox do? Roblox Corp. generates revenue primarily through the sale of Robux, its virtual currency, which users purchase for one-time transactions or monthly subscriptions via mobile payments, credit cards, or prepaid cards. Users spend Robux to acquire experience-specific enhancements and avatar items in the platform's avatar marketplace, while developers earn a share of the revenue from these sales. The company's platform, Roblox Platform, operates as a free live service where users interact through user-generated 3D experiences inspired by gaming, entertainment, social media, and toys. The primary buyers of Robux are users seeking to enhance their avatars or access premium content within the platform's experiences. Roblox Platform serves as a human co-experience ecosystem where users create and explore content without cost, but monetization occurs through Robux transactions. Developers, who create experiences using Roblox's studio tools, benefit from revenue sharing on avatar marketplace sales. The platform's user base includes individuals who personalize avatars and engage in social interactions, with the avatar marketplace driving significant revenue through virtual goods. Roblox Corp. does not charge users for accessing the platform but relies on virtual currency sales to fund its operations and support creators. The company's revenue model centers on virtual currency transactions, with Robux being the sole medium for purchasing in-game items and enhancements. Users convert real-world money into Robux through various payment methods, enabling the platform to monetize user engagement without direct subscription fees. Roblox Corp. focuses on user-generated content, allowing anyone to become a developer or creator, while the avatar marketplace serves as a key revenue driver for both the company and its developer community. Roblox is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Roblox stock

Interest Expense of Roblox is 160.15 M USD in 2025.

Interest Expense of Roblox changed from 138.35 M USD to 160.15 M USD, representing a 15.76% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Interest Expense Roblox since 2006 – with annual values, charts, and detailed analysis.

Interest expense represents the cost of borrowing. Higher interest expenses can indicate a highly leveraged company.

Interest Expense's USD is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Interest Expense's Roblox historically and in real time.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Income Statement — Roblox

All Key Metrics — Roblox