Roblox

Roblox Debt/EBITDA

The Total Debt to EBITDA Ratio of Roblox (RBLX) as of Oct 22, 2026 is -0.82. In the previous year, Total Debt to EBITDA Ratio was -0.95 — a change of -13.59% (higher).

Debt/EBITDA

-0.82

YoY

-13.59%

Last updated:

Total Debt to EBITDA Ratio of Roblox is 2025 -0.82 . Total Debt to EBITDA Ratio of Roblox was 2024 -0.95 . It decreases by -13.59% higher compared to the previous year.

The Roblox Debt/EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Debt/EBITDA
Date
Debt/EBITDA
Jan 1, 2018
0.00 USD
Jan 1, 2019
0.00 USD
Jan 1, 2020
0.00 USD
Jan 1, 2021
-1.99 USD
Jan 1, 2022
-1.11 USD
Jan 1, 2023
-0.80 USD
Jan 1, 2024
-0.95 USD
Jan 1, 2025
-0.82 USD
The Roblox Debt/EBITDA history
YEARDebt/EBITDAYoY
-0.82-13.59%
-0.95+18.57%
-0.80-28.01%
-1.11-44.22%
-1.99—
0.00—
0.00—
0.00—

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Roblox Stock analysis

What does Roblox do? Roblox Corp. generates revenue primarily through the sale of Robux, its virtual currency, which users purchase for one-time transactions or monthly subscriptions via mobile payments, credit cards, or prepaid cards. Users spend Robux to acquire experience-specific enhancements and avatar items in the platform's avatar marketplace, while developers earn a share of the revenue from these sales. The company's platform, Roblox Platform, operates as a free live service where users interact through user-generated 3D experiences inspired by gaming, entertainment, social media, and toys. The primary buyers of Robux are users seeking to enhance their avatars or access premium content within the platform's experiences. Roblox Platform serves as a human co-experience ecosystem where users create and explore content without cost, but monetization occurs through Robux transactions. Developers, who create experiences using Roblox's studio tools, benefit from revenue sharing on avatar marketplace sales. The platform's user base includes individuals who personalize avatars and engage in social interactions, with the avatar marketplace driving significant revenue through virtual goods. Roblox Corp. does not charge users for accessing the platform but relies on virtual currency sales to fund its operations and support creators. The company's revenue model centers on virtual currency transactions, with Robux being the sole medium for purchasing in-game items and enhancements. Users convert real-world money into Robux through various payment methods, enabling the platform to monetize user engagement without direct subscription fees. Roblox Corp. focuses on user-generated content, allowing anyone to become a developer or creator, while the avatar marketplace serves as a key revenue driver for both the company and its developer community. Roblox is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Roblox stock

Total Debt to EBITDA Ratio of Roblox is -0.82 in 2025.

Total Debt to EBITDA Ratio of Roblox changed from -0.95 to -0.82, representing a -13.59% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Total Debt to EBITDA Ratio Roblox since 2006 – with annual values, charts, and detailed analysis.

Debt/EBITDA measures total debt relative to earnings before interest, taxes, depreciation, and amortization. It indicates the years needed to repay all debt from EBITDA.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Total Debt to EBITDA Ratio's Roblox with sector peers and the industry average to assess whether it is attractive.

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Leverage — Roblox

All Key Metrics — Roblox