JoyCity

JoyCity P/TBV

The Price to Tangible Book Value (P/TBV) of JoyCity (067000.KQ) as of Nov 3, 2026 is 2.43. In the previous year, Price to Tangible Book Value (P/TBV) was 2.48 — a change of -1.74% (lower).

P/TBV

2.43

YoY

-1.74%

Last updated:

Price to Tangible Book Value (P/TBV) of JoyCity is 2025 2.43 . Price to Tangible Book Value (P/TBV) of JoyCity was 2024 2.48 . It decreases by -1.74% lower compared to the previous year.

The JoyCity P/TBV history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

P/TBV
Date
P/TBV
Jan 1, 2018
8.60 KRW
Jan 1, 2019
8.32 KRW
Jan 1, 2020
2.89 KRW
Jan 1, 2021
2.10 KRW
Jan 1, 2022
2.06 KRW
Jan 1, 2023
2.00 KRW
Jan 1, 2024
2.48 KRW
Jan 1, 2025
2.43 KRW
The JoyCity P/TBV history
YEARP/TBVYoY
2.43-1.74%
2.48+23.69%
2.00-3.04%
2.06-1.91%
2.10-27.10%
2.89-65.30%
8.32-3.29%
8.60+16.42%
7.39+45.18%
5.09+57.63%
3.23-18.88%
3.98—

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JoyCity Stock analysis

What does JoyCity do? JoyCity Corp develops and publishes mobile games software, including Freestyle Manager, a 3D online basketball game; Heroes in the Sky, an online flying action RPG; Rush Online, a 3D action MMORPG; Rocketroll, a casual 3D game; Netspear, a 3D mechanic FPS; and Garbins Family, an arcade game. The company distributes these products domestically and overseas, with a web portal at www.joycity.com. Revenue comes from game sales, in-game purchases, and advertising within its mobile games and web portal services. The primary customers are mobile gamers and users of the web portal, targeting both domestic and international markets. JoyCity Corp's products are sold through its own platform and third-party app stores, with a focus on casual and action-oriented gaming segments. The company generates income from the sale of virtual items and premium features in its games, alongside ad revenue from the web portal. The firm's revenue streams are driven by player engagement and retention across its portfolio of mobile games and web services. The company changed its name to JoyCity Corporation in 2013, reflecting its focus on gaming and digital entertainment. Its business model relies on ongoing player spending within its games, supported by a diverse product lineup that appeals to different gaming preferences. Revenue is derived from direct sales of games, in-app purchases, and advertising on its web portal, serving both domestic and international user bases. JoyCity is one of the most popular companies on Eulerpool.

Frequently Asked Questions about JoyCity stock

Price to Tangible Book Value (P/TBV) of JoyCity is 2.43 in 2025.

Price to Tangible Book Value (P/TBV) of JoyCity changed from 2.48 to 2.43, representing a -1.74% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Price to Tangible Book Value (P/TBV) JoyCity since 2006 – with annual values, charts, and detailed analysis.

P/TBV compares the stock price to tangible book value per share, excluding goodwill and intangibles. It provides a conservative asset-based valuation.

To evaluate Price to Tangible Book Value (P/TBV)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Price to Tangible Book Value (P/TBV).

A 'good' varies by industry and company stage. On Eulerpool, you can compare Price to Tangible Book Value (P/TBV)'s JoyCity with sector peers and the industry average to assess whether it is attractive.

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Valuation — JoyCity

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