JoyCity

JoyCity EV/EBIT

The EV/EBIT (Enterprise Value to EBIT) of JoyCity (067000.KQ) as of Oct 31, 2026 is 33.36. In the previous year, EV/EBIT (Enterprise Value to EBIT) was 65.98 — a change of -49.44% (lower).

EV/EBIT

33.36

YoY

-49.44%

Last updated:

EV/EBIT (Enterprise Value to EBIT) of JoyCity is 2025 33.36 . EV/EBIT (Enterprise Value to EBIT) of JoyCity was 2024 65.98 . It decreases by -49.44% lower compared to the previous year.

The JoyCity EV/EBIT history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/EBIT
Date
EV/EBIT
Jan 1, 2019
83.23 KRW
Jan 1, 2020
10.04 KRW
Jan 1, 2021
13.62 KRW
Jan 1, 2022
19.50 KRW
Jan 1, 2023
12.86 KRW
Jan 1, 2024
65.98 KRW
Jan 1, 2025
33.36 KRW
Jan 1, 2026 (e)
3.59 KRW
The JoyCity EV/EBIT history
YEAREV/EBITYoY
est3.59-89.24%
33.36-49.44%
65.98+413.24%
12.86-34.07%
19.50+43.13%
13.62+35.69%
10.04-87.94%
83.23-374.13%
-30.36-76.74%
-130.55+63.76%
-79.72-285.81%
42.90+19.99%
35.76+166.64%
13.41-68.03%
41.94-38.14%
67.80+1,060.96%
5.84-384.88%
-2.05—

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JoyCity Valuation

Details

Historical Valuation Multiples

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Price-to-Earnings Ratio (P/E)

The P/E ratio divides JoyCity's share price by its earnings per share. It tells you how many years of current earnings you are "paying for" when you buy the stock. A P/E of 20 means you pay $20 for every $1 of annual earnings. The S&P 500 historically trades at an average P/E of roughly 15–17. A P/E significantly above that may signal high growth expectations; one below may indicate undervaluation — or declining business quality.

Price-to-Sales Ratio (P/S)

The P/S ratio divides market capitalization by total revenue. Unlike the P/E ratio, it works even for companies that are not yet profitable, making it essential for evaluating high-growth firms. A P/S below 1.0 may indicate undervaluation, while ratios above 10 are typically reserved for fast-growing tech or SaaS companies with high expected future margins.

Price-to-EBIT Ratio

This ratio relates JoyCity's market price to its operating earnings, excluding the effects of debt structure and tax jurisdiction. It is particularly useful for comparing companies across different countries or with different levels of leverage, because it focuses purely on operational profitability. Lower values suggest cheaper operational earnings.

How to Use This Chart

This chart plots JoyCity's valuation multiples over time. Compare the current P/E, P/S, and P/EBIT to their own historical averages — if the current ratio is well below the multi-year average, the stock may be relatively cheap compared to its own track record. Combine this with industry comparisons: a P/E that looks high in absolute terms may be justified if JoyCity grows earnings faster than its peers.

JoyCity Stock analysis

What does JoyCity do? JoyCity Corp develops and publishes mobile games software, including Freestyle Manager, a 3D online basketball game; Heroes in the Sky, an online flying action RPG; Rush Online, a 3D action MMORPG; Rocketroll, a casual 3D game; Netspear, a 3D mechanic FPS; and Garbins Family, an arcade game. The company distributes these products domestically and overseas, with a web portal at www.joycity.com. Revenue comes from game sales, in-game purchases, and advertising within its mobile games and web portal services. The primary customers are mobile gamers and users of the web portal, targeting both domestic and international markets. JoyCity Corp's products are sold through its own platform and third-party app stores, with a focus on casual and action-oriented gaming segments. The company generates income from the sale of virtual items and premium features in its games, alongside ad revenue from the web portal. The firm's revenue streams are driven by player engagement and retention across its portfolio of mobile games and web services. The company changed its name to JoyCity Corporation in 2013, reflecting its focus on gaming and digital entertainment. Its business model relies on ongoing player spending within its games, supported by a diverse product lineup that appeals to different gaming preferences. Revenue is derived from direct sales of games, in-app purchases, and advertising on its web portal, serving both domestic and international user bases. JoyCity is one of the most popular companies on Eulerpool.

Frequently Asked Questions about JoyCity stock

EV/EBIT (Enterprise Value to EBIT) of JoyCity is 33.36 in 2025.

EV/EBIT (Enterprise Value to EBIT) of JoyCity changed from 65.98 to 33.36, representing a -49.44% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EV/EBIT (Enterprise Value to EBIT) JoyCity since 2006 – with annual values, charts, and detailed analysis.

The EV/EBIT ratio measures a company's enterprise value relative to its operating earnings. It accounts for debt, making it useful for comparing companies with different capital structures.

EV/EBIT = Enterprise Value / Earnings Before Interest and Taxes

To evaluate EV/EBIT (Enterprise Value to EBIT)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBIT (Enterprise Value to EBIT).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBIT (Enterprise Value to EBIT)'s JoyCity with sector peers and the industry average to assess whether it is attractive.

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Valuation — JoyCity

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