JoyCity

JoyCity Net Debt

The Net Debt of JoyCity (067000.KQ) as of Oct 28, 2026 is 59.50 B KRW. In the previous year, Net Debt was 82.52 B KRW — a change of -27.90% (lower).

Net Debt

59.50 BKRW

YoY

-27.90%

Last updated:

Net Debt of JoyCity is 2025 59.50 B KRW. Net Debt of JoyCity was 2024 82.52 B KRW. It decreases by -27.90% lower compared to the previous year.

The JoyCity Net Debt history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Net Debt
Date
Net Debt
Jan 1, 2018
-6.19 B KRW
Jan 1, 2019
-10.91 B KRW
Jan 1, 2020
-25.07 B KRW
Jan 1, 2021
-40.42 B KRW
Jan 1, 2022
81.57 B KRW
Jan 1, 2023
74.18 B KRW
Jan 1, 2024
82.52 B KRW
Jan 1, 2025
59.50 B KRW
The JoyCity Net Debt history
YEARNet DebtYoY
59.50 BKRW-27.90%
82.52 BKRW+11.24%
74.18 BKRW-9.05%
81.57 BKRW-301.83%
-40.42 BKRW+61.21%
-25.07 BKRW+129.70%
-10.91 BKRW+76.36%
-6.19 BKRW-67.11%
-18.81 BKRW+11.58%
-16.86 BKRW-55.89%
-38.23 BKRW—
0.00KRW—

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JoyCity Stock analysis

What does JoyCity do? JoyCity Corp develops and publishes mobile games software, including Freestyle Manager, a 3D online basketball game; Heroes in the Sky, an online flying action RPG; Rush Online, a 3D action MMORPG; Rocketroll, a casual 3D game; Netspear, a 3D mechanic FPS; and Garbins Family, an arcade game. The company distributes these products domestically and overseas, with a web portal at www.joycity.com. Revenue comes from game sales, in-game purchases, and advertising within its mobile games and web portal services. The primary customers are mobile gamers and users of the web portal, targeting both domestic and international markets. JoyCity Corp's products are sold through its own platform and third-party app stores, with a focus on casual and action-oriented gaming segments. The company generates income from the sale of virtual items and premium features in its games, alongside ad revenue from the web portal. The firm's revenue streams are driven by player engagement and retention across its portfolio of mobile games and web services. The company changed its name to JoyCity Corporation in 2013, reflecting its focus on gaming and digital entertainment. Its business model relies on ongoing player spending within its games, supported by a diverse product lineup that appeals to different gaming preferences. Revenue is derived from direct sales of games, in-app purchases, and advertising on its web portal, serving both domestic and international user bases. JoyCity is one of the most popular companies on Eulerpool.

Frequently Asked Questions about JoyCity stock

Net Debt of JoyCity is 59.50 B KRW in 2025.

Net Debt of JoyCity changed from 82.52 B KRW to 59.50 B KRW, representing a -27.90% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Net Debt JoyCity since 2006 – with annual values, charts, and detailed analysis.

Net debt is total debt minus cash and cash equivalents. It shows the actual debt burden after accounting for available liquid resources.

Net Debt's KRW is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Net Debt's JoyCity historically and in real time.

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Balance Sheet — JoyCity

All Key Metrics — JoyCity