JoyCity

JoyCity Debt/EBITDA

The Total Debt to EBITDA Ratio of JoyCity (067000.KQ) as of Nov 1, 2026 is 9.98. In the previous year, Total Debt to EBITDA Ratio was 15.60 — a change of -36.03% (lower).

Debt/EBITDA

9.98

YoY

-36.03%

Last updated:

Total Debt to EBITDA Ratio of JoyCity is 2025 9.98 . Total Debt to EBITDA Ratio of JoyCity was 2024 15.60 . It decreases by -36.03% lower compared to the previous year.

The JoyCity Debt/EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Debt/EBITDA
Date
Debt/EBITDA
Jan 1, 2018
-4.39 KRW
Jan 1, 2019
0.86 KRW
Jan 1, 2020
0.20 KRW
Jan 1, 2021
0.28 KRW
Jan 1, 2022
7.86 KRW
Jan 1, 2023
5.31 KRW
Jan 1, 2024
15.60 KRW
Jan 1, 2025
9.98 KRW
The JoyCity Debt/EBITDA history
YEARDebt/EBITDAYoY
9.98-36.03%
15.60+193.67%
5.31-32.39%
7.86+2,706.02%
0.28+40.55%
0.20-76.82%
0.86-119.58%
-4.39-9,543.62%
0.05—
0.00—
0.00—
0.00—

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JoyCity Stock analysis

What does JoyCity do? JoyCity Corp develops and publishes mobile games software, including Freestyle Manager, a 3D online basketball game; Heroes in the Sky, an online flying action RPG; Rush Online, a 3D action MMORPG; Rocketroll, a casual 3D game; Netspear, a 3D mechanic FPS; and Garbins Family, an arcade game. The company distributes these products domestically and overseas, with a web portal at www.joycity.com. Revenue comes from game sales, in-game purchases, and advertising within its mobile games and web portal services. The primary customers are mobile gamers and users of the web portal, targeting both domestic and international markets. JoyCity Corp's products are sold through its own platform and third-party app stores, with a focus on casual and action-oriented gaming segments. The company generates income from the sale of virtual items and premium features in its games, alongside ad revenue from the web portal. The firm's revenue streams are driven by player engagement and retention across its portfolio of mobile games and web services. The company changed its name to JoyCity Corporation in 2013, reflecting its focus on gaming and digital entertainment. Its business model relies on ongoing player spending within its games, supported by a diverse product lineup that appeals to different gaming preferences. Revenue is derived from direct sales of games, in-app purchases, and advertising on its web portal, serving both domestic and international user bases. JoyCity is one of the most popular companies on Eulerpool.

Frequently Asked Questions about JoyCity stock

Total Debt to EBITDA Ratio of JoyCity is 9.98 in 2025.

Total Debt to EBITDA Ratio of JoyCity changed from 15.60 to 9.98, representing a -36.03% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Total Debt to EBITDA Ratio JoyCity since 2006 – with annual values, charts, and detailed analysis.

Debt/EBITDA measures total debt relative to earnings before interest, taxes, depreciation, and amortization. It indicates the years needed to repay all debt from EBITDA.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Total Debt to EBITDA Ratio's JoyCity with sector peers and the industry average to assess whether it is attractive.

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