JoyCity

JoyCity EBIT/Assets

The Operating Income to Assets Ratio (EBIT/Assets) of JoyCity (067000.KQ) as of Oct 16, 2026 is 2.82 %. In the previous year, Operating Income to Assets Ratio (EBIT/Assets) was 1.31 % — a change of 115.50% (higher).

EBIT/Assets

2.82 %

YoY

115.50%

Last updated:

Operating Income to Assets Ratio (EBIT/Assets) of JoyCity is 2025 2.82 % . Operating Income to Assets Ratio (EBIT/Assets) of JoyCity was 2024 1.31 % . It decreases by 115.50% higher compared to the previous year.

The JoyCity EBIT/Assets history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT/Assets
Date
EBIT/Assets
Jan 1, 2018
-11.87 KRW
Jan 1, 2019
3.68 KRW
Jan 1, 2020
17.80 KRW
Jan 1, 2021
6.15 KRW
Jan 1, 2022
4.12 KRW
Jan 1, 2023
6.39 KRW
Jan 1, 2024
1.31 KRW
Jan 1, 2025
2.82 KRW
The JoyCity EBIT/Assets history
YEAREBIT/AssetsYoY
2.82 %+115.50%
1.31 %-79.49%
6.39 %+55.05%
4.12 %-32.98%
6.15 %-65.48%
17.80 %+383.74%
3.68 %-130.99%
-11.87 %+294.66%
-3.01 %-29.07%
-4.24 %-170.16%
6.05 %-20.83%
7.64 %—

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JoyCity Stock analysis

What does JoyCity do? JoyCity Corp is a South Korean company based in Seongnam, operating within the Communication Services sector and Media industry. The company went public on May 30, 2008, with its stock ticker listed as 067000.KQ and ISIN KR7067000000. JoyCity Corp develops and publishes mobile games software, with its headquarters located in Seongnam, Gyeonggi-Do. The company's product portfolio includes Freestyle Manager, a three-dimensional online basketball game; Heroes in the Sky, an online flying action role-playing game; Rush Online, a 3D action MMORPG; Rocketroll, a casual 3D game; Netspear, a 3D mechanic first-person shooter; and Garbins Family, an arcade game. JoyCity Corp also provides web portal services via its website, www.joycity.com. The company distributes its products both domestically in South Korea and internationally. On June 17, 2013, the company changed its name from JCEntertainment Corp to JoyCity Corporation. JoyCity Corp does not provide specific financial figures or details about its founding year beyond the IPO date. The company's website serves as a primary platform for its products and services. JoyCity Corp focuses on the development and publishing of mobile games, with a diverse range of titles catering to different gaming preferences. The company has maintained a presence in the gaming industry since its IPO in 2008, with a history of product releases and market expansion. Its name change in 2013 reflects a strategic shift in branding and corporate identity. JoyCity Corp operates within a competitive global gaming market, offering a variety of mobile and online gaming experiences to its users. JoyCity is one of the most popular companies on Eulerpool.

Frequently Asked Questions about JoyCity stock

Operating Income to Assets Ratio (EBIT/Assets) of JoyCity is 2.82 % in 2025.

Operating Income to Assets Ratio (EBIT/Assets) of JoyCity changed from 1.31 % to 2.82 %, representing a 115.50% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Operating Income to Assets Ratio (EBIT/Assets) JoyCity since 2006 – with annual values, charts, and detailed analysis.

EBIT/Assets measures operating profitability relative to total assets, providing an unlevered view of asset efficiency that is comparable across capital structures.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Operating Income to Assets Ratio (EBIT/Assets)'s JoyCity with sector peers and the industry average to assess whether it is attractive.

To evaluate Operating Income to Assets Ratio (EBIT/Assets)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for Operating Income to Assets Ratio (EBIT/Assets).

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Profitability — JoyCity

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