Wonderplanet

Wonderplanet Receivables

The Accounts Receivable of Wonderplanet (4199.T) as of Oct 21, 2026 is 310.06 M JPY. In the previous year, Accounts Receivable was 281.89 M JPY — a change of 9.99% (higher).

Receivables

310.06 MJPY

YoY

9.99%

Last updated:

Accounts Receivable of Wonderplanet is 2025 310.06 M JPY. Accounts Receivable of Wonderplanet was 2024 281.89 M JPY. It decreases by 9.99% higher compared to the previous year.

The Wonderplanet Receivables history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Receivables
Date
Receivables
Jan 1, 2019
544.66 M JPY
Jan 1, 2020
603.38 M JPY
Jan 1, 2021
568.75 M JPY
Jan 1, 2022
818.67 M JPY
Jan 1, 2023
567.96 M JPY
Jan 1, 2024
281.89 M JPY
Jan 1, 2025
310.06 M JPY
The Wonderplanet Receivables history
YEARReceivablesYoY
310.06 MJPY+9.99%
281.89 MJPY-50.37%
567.96 MJPY-30.62%
818.67 MJPY+43.94%
568.75 MJPY-5.74%
603.38 MJPY+10.78%
544.66 MJPY—

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Wonderplanet Stock analysis

What does Wonderplanet do? WonderPlanet, Inc. generates revenue through freemium mobile games like Crash Fever, Jumputi Heroes, DecoLu, and KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which users download for free but pay monthly fees to unlock and expand in-app items. The company operates three studios—Nagoya Studio, Global Studio, and Tanosim Studio—to develop original titles and manage intellectual property rights (IP) from other companies in Japan and overseas. Apple Inc and Google Inc provide the platforms for distributing these applications, with users purchasing premium content directly through the app stores. The firm targets global audiences through its IP titles and in-house developed games, focusing on mobile gaming segments where freemium models drive monetization. WonderPlanet’s revenue streams include in-app purchases for expanded features and items within its portfolio of games, supported by partnerships with Apple Inc and Google Inc for app distribution. The company develops both original games and IP-based titles, such as KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which leverages existing popular franchises. Its business model relies on user engagement through free downloads, converting a portion of users to paying customers via monthly subscriptions for enhanced gameplay experiences. The firm’s product lineup combines in-house studio output with licensed IP, including titles like Crash Fever and Jumputi Heroes, which are distributed via Apple Inc and Google Inc platforms. Revenue is derived from users who opt to pay for premium features within these free-to-play games, with the company managing development and operations through its three dedicated studios to cater to diverse market segments globally. Wonderplanet is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Wonderplanet stock

Accounts Receivable of Wonderplanet is 310.06 M JPY in 2025.

Accounts Receivable of Wonderplanet changed from 281.89 M JPY to 310.06 M JPY, representing a 9.99% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Accounts Receivable Wonderplanet since 2006 – with annual values, charts, and detailed analysis.

Receivables represent money owed to the company by customers for goods or services delivered. High receivables relative to revenue may indicate collection issues.

Accounts Receivable's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Accounts Receivable's Wonderplanet historically and in real time.

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Balance Sheet — Wonderplanet

All Key Metrics — Wonderplanet