Wonderplanet

Wonderplanet EV/EBIT

The EV/EBIT (Enterprise Value to EBIT) of Wonderplanet (4199.T) as of Nov 2, 2026 is -15.88. In the previous year, EV/EBIT (Enterprise Value to EBIT) was -19.85 — a change of -20.02% (higher).

EV/EBIT

-15.88

YoY

-20.02%

Last updated:

EV/EBIT (Enterprise Value to EBIT) of Wonderplanet is 2026 -15.88 . EV/EBIT (Enterprise Value to EBIT) of Wonderplanet was 2025 -19.85 . It decreases by -20.02% higher compared to the previous year.

The Wonderplanet EV/EBIT history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EV/EBIT
Date
EV/EBIT
Jan 1, 2019
-19.71 JPY
Jan 1, 2020
8.23 JPY
Jan 1, 2021
9.88 JPY
Jan 1, 2022
-2.02 JPY
Jan 1, 2023
51.67 JPY
Jan 1, 2024
21.27 JPY
Jan 1, 2025
-19.85 JPY
Jan 1, 2026
-15.88 JPY
The Wonderplanet EV/EBIT history
YEAREV/EBITYoY
-15.88-20.02%
-19.85-193.33%
21.27-58.83%
51.67-2,653.62%
-2.02-120.49%
9.88+20.08%
8.23-141.72%
-19.71—

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Wonderplanet Valuation

Details

Historical Valuation Multiples

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Price-to-Earnings Ratio (P/E)

The P/E ratio divides Wonderplanet's share price by its earnings per share. It tells you how many years of current earnings you are "paying for" when you buy the stock. A P/E of 20 means you pay $20 for every $1 of annual earnings. The S&P 500 historically trades at an average P/E of roughly 15–17. A P/E significantly above that may signal high growth expectations; one below may indicate undervaluation — or declining business quality.

Price-to-Sales Ratio (P/S)

The P/S ratio divides market capitalization by total revenue. Unlike the P/E ratio, it works even for companies that are not yet profitable, making it essential for evaluating high-growth firms. A P/S below 1.0 may indicate undervaluation, while ratios above 10 are typically reserved for fast-growing tech or SaaS companies with high expected future margins.

Price-to-EBIT Ratio

This ratio relates Wonderplanet's market price to its operating earnings, excluding the effects of debt structure and tax jurisdiction. It is particularly useful for comparing companies across different countries or with different levels of leverage, because it focuses purely on operational profitability. Lower values suggest cheaper operational earnings.

How to Use This Chart

This chart plots Wonderplanet's valuation multiples over time. Compare the current P/E, P/S, and P/EBIT to their own historical averages — if the current ratio is well below the multi-year average, the stock may be relatively cheap compared to its own track record. Combine this with industry comparisons: a P/E that looks high in absolute terms may be justified if Wonderplanet grows earnings faster than its peers.

Wonderplanet Stock analysis

What does Wonderplanet do? WonderPlanet, Inc. generates revenue through freemium mobile games like Crash Fever, Jumputi Heroes, DecoLu, and KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which users download for free but pay monthly fees to unlock and expand in-app items. The company operates three studios—Nagoya Studio, Global Studio, and Tanosim Studio—to develop original titles and manage intellectual property rights (IP) from other companies in Japan and overseas. Apple Inc and Google Inc provide the platforms for distributing these applications, with users purchasing premium content directly through the app stores. The firm targets global audiences through its IP titles and in-house developed games, focusing on mobile gaming segments where freemium models drive monetization. WonderPlanet’s revenue streams include in-app purchases for expanded features and items within its portfolio of games, supported by partnerships with Apple Inc and Google Inc for app distribution. The company develops both original games and IP-based titles, such as KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which leverages existing popular franchises. Its business model relies on user engagement through free downloads, converting a portion of users to paying customers via monthly subscriptions for enhanced gameplay experiences. The firm’s product lineup combines in-house studio output with licensed IP, including titles like Crash Fever and Jumputi Heroes, which are distributed via Apple Inc and Google Inc platforms. Revenue is derived from users who opt to pay for premium features within these free-to-play games, with the company managing development and operations through its three dedicated studios to cater to diverse market segments globally. Wonderplanet is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Wonderplanet stock

EV/EBIT (Enterprise Value to EBIT) of Wonderplanet is -15.88 in 2026.

EV/EBIT (Enterprise Value to EBIT) of Wonderplanet changed from -19.85 to -15.88, representing a -20.02% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of EV/EBIT (Enterprise Value to EBIT) Wonderplanet since 2006 – with annual values, charts, and detailed analysis.

The EV/EBIT ratio measures a company's enterprise value relative to its operating earnings. It accounts for debt, making it useful for comparing companies with different capital structures.

EV/EBIT = Enterprise Value / Earnings Before Interest and Taxes

To evaluate EV/EBIT (Enterprise Value to EBIT)'s, it is essential to compare it with peers in the same industry and sector. On Eulerpool, you can find direct industry comparisons for EV/EBIT (Enterprise Value to EBIT).

A 'good' varies by industry and company stage. On Eulerpool, you can compare EV/EBIT (Enterprise Value to EBIT)'s Wonderplanet with sector peers and the industry average to assess whether it is attractive.

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Valuation — Wonderplanet

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