Wonderplanet

Wonderplanet Operating Cash Flow

The Operating Cash Flow of Wonderplanet (4199.T) as of Nov 5, 2026 is 54.98 M JPY. In the previous year, Operating Cash Flow was -310.08 M JPY — a change of -117.73% (higher).

Operating Cash Flow

54.98 MJPY

YoY

-117.73%

Last updated:

Operating Cash Flow of Wonderplanet is 2026 54.98 M JPY. Operating Cash Flow of Wonderplanet was 2025 -310.08 M JPY. It decreases by -117.73% higher compared to the previous year.

The Wonderplanet Operating Cash Flow history

  • 3 Years

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  • Max

Operating Cash Flow
Date
Operating Cash Flow
Jan 1, 2019
-407.49 M JPY
Jan 1, 2020
532.94 M JPY
Jan 1, 2021
17.03 M JPY
Jan 1, 2022
-890.00 M JPY
Jan 1, 2023
-331.24 M JPY
Jan 1, 2024
298.89 M JPY
Jan 1, 2025
-310.08 M JPY
Jan 1, 2026
54.98 M JPY
The Wonderplanet Operating Cash Flow history
YEAROperating Cash FlowYoY
54.98 MJPY-117.73%
-310.08 MJPY-203.74%
298.89 MJPY-190.23%
-331.24 MJPY-62.78%
-890.00 MJPY-5,324.84%
17.03 MJPY-96.80%
532.94 MJPY-230.79%
-407.49 MJPY—

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Wonderplanet Stock analysis

What does Wonderplanet do? WonderPlanet, Inc. generates revenue through freemium mobile games like Crash Fever, Jumputi Heroes, DecoLu, and KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which users download for free but pay monthly fees to unlock and expand in-app items. The company operates three studios—Nagoya Studio, Global Studio, and Tanosim Studio—to develop original titles and manage intellectual property rights (IP) from other companies in Japan and overseas. Apple Inc and Google Inc provide the platforms for distributing these applications, with users purchasing premium content directly through the app stores. The firm targets global audiences through its IP titles and in-house developed games, focusing on mobile gaming segments where freemium models drive monetization. WonderPlanet’s revenue streams include in-app purchases for expanded features and items within its portfolio of games, supported by partnerships with Apple Inc and Google Inc for app distribution. The company develops both original games and IP-based titles, such as KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which leverages existing popular franchises. Its business model relies on user engagement through free downloads, converting a portion of users to paying customers via monthly subscriptions for enhanced gameplay experiences. The firm’s product lineup combines in-house studio output with licensed IP, including titles like Crash Fever and Jumputi Heroes, which are distributed via Apple Inc and Google Inc platforms. Revenue is derived from users who opt to pay for premium features within these free-to-play games, with the company managing development and operations through its three dedicated studios to cater to diverse market segments globally. Wonderplanet is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Wonderplanet stock

Operating Cash Flow of Wonderplanet is 54.98 M JPY in 2026.

Operating Cash Flow of Wonderplanet changed from -310.08 M JPY to 54.98 M JPY, representing a -117.73% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Operating Cash Flow Wonderplanet since 2006 – with annual values, charts, and detailed analysis.

Operating cash flow measures the cash generated from core business operations. It is a pure measure of a company's ability to generate cash.

Operating Cash Flow's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Operating Cash Flow's Wonderplanet historically and in real time.

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Cash Flow — Wonderplanet

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