Wonderplanet

Wonderplanet Debt/EBITDA

The Total Debt to EBITDA Ratio of Wonderplanet (4199.T) as of Nov 3, 2026 is -6.36. In the previous year, Total Debt to EBITDA Ratio was -9.11 — a change of -30.25% (higher).

Debt/EBITDA

-6.36

YoY

-30.25%

Last updated:

Total Debt to EBITDA Ratio of Wonderplanet is 2026 -6.36 . Total Debt to EBITDA Ratio of Wonderplanet was 2025 -9.11 . It decreases by -30.25% higher compared to the previous year.

The Wonderplanet Debt/EBITDA history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Debt/EBITDA
Date
Debt/EBITDA
Jan 1, 2019
-1.98 JPY
Jan 1, 2020
0.77 JPY
Jan 1, 2021
1.67 JPY
Jan 1, 2022
-0.94 JPY
Jan 1, 2023
16.37 JPY
Jan 1, 2024
7.56 JPY
Jan 1, 2025
-9.11 JPY
Jan 1, 2026
-6.36 JPY
The Wonderplanet Debt/EBITDA history
YEARDebt/EBITDAYoY
-6.36-30.25%
-9.11-220.56%
7.56-53.84%
16.37-1,841.77%
-0.94-156.38%
1.67+117.25%
0.77-138.68%
-1.98—

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Wonderplanet Stock analysis

What does Wonderplanet do? WonderPlanet, Inc. generates revenue through freemium mobile games like Crash Fever, Jumputi Heroes, DecoLu, and KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which users download for free but pay monthly fees to unlock and expand in-app items. The company operates three studios—Nagoya Studio, Global Studio, and Tanosim Studio—to develop original titles and manage intellectual property rights (IP) from other companies in Japan and overseas. Apple Inc and Google Inc provide the platforms for distributing these applications, with users purchasing premium content directly through the app stores. The firm targets global audiences through its IP titles and in-house developed games, focusing on mobile gaming segments where freemium models drive monetization. WonderPlanet’s revenue streams include in-app purchases for expanded features and items within its portfolio of games, supported by partnerships with Apple Inc and Google Inc for app distribution. The company develops both original games and IP-based titles, such as KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which leverages existing popular franchises. Its business model relies on user engagement through free downloads, converting a portion of users to paying customers via monthly subscriptions for enhanced gameplay experiences. The firm’s product lineup combines in-house studio output with licensed IP, including titles like Crash Fever and Jumputi Heroes, which are distributed via Apple Inc and Google Inc platforms. Revenue is derived from users who opt to pay for premium features within these free-to-play games, with the company managing development and operations through its three dedicated studios to cater to diverse market segments globally. Wonderplanet is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Wonderplanet stock

Total Debt to EBITDA Ratio of Wonderplanet is -6.36 in 2026.

Total Debt to EBITDA Ratio of Wonderplanet changed from -9.11 to -6.36, representing a -30.25% change. The value is higher than the previous year.

On Eulerpool you can find the complete historical development of Total Debt to EBITDA Ratio Wonderplanet since 2006 – with annual values, charts, and detailed analysis.

Debt/EBITDA measures total debt relative to earnings before interest, taxes, depreciation, and amortization. It indicates the years needed to repay all debt from EBITDA.

A 'good' varies by industry and company stage. On Eulerpool, you can compare Total Debt to EBITDA Ratio's Wonderplanet with sector peers and the industry average to assess whether it is attractive.

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Leverage — Wonderplanet

All Key Metrics — Wonderplanet