Wonderplanet

Wonderplanet Net Debt

The Net Debt of Wonderplanet (4199.T) as of Oct 22, 2026 is -128.17 M JPY. In the previous year, Net Debt was -87.68 M JPY — a change of 46.18% (lower).

Net Debt

-128.17 MJPY

YoY

46.18%

Last updated:

Net Debt of Wonderplanet is 2026 -128.17 M JPY. Net Debt of Wonderplanet was 2025 -87.68 M JPY. It decreases by 46.18% lower compared to the previous year.

The Wonderplanet Net Debt history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

Net Debt
Date
Net Debt
Jan 1, 2019
-336.27 M JPY
Jan 1, 2020
-823.64 M JPY
Jan 1, 2021
-1.41 B JPY
Jan 1, 2022
-9.62 M JPY
Jan 1, 2023
-110.15 M JPY
Jan 1, 2024
-404.67 M JPY
Jan 1, 2025
-87.68 M JPY
Jan 1, 2026
-128.17 M JPY
The Wonderplanet Net Debt history
YEARNet DebtYoY
-128.17 MJPY+46.18%
-87.68 MJPY-78.33%
-404.67 MJPY+267.38%
-110.15 MJPY+1,044.89%
-9.62 MJPY-99.32%
-1.41 BJPY+71.22%
-823.64 MJPY+144.94%
-336.27 MJPY—

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Wonderplanet Stock analysis

What does Wonderplanet do? WonderPlanet, Inc. generates revenue through freemium mobile games like Crash Fever, Jumputi Heroes, DecoLu, and KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which users download for free but pay monthly fees to unlock and expand in-app items. The company operates three studios—Nagoya Studio, Global Studio, and Tanosim Studio—to develop original titles and manage intellectual property rights (IP) from other companies in Japan and overseas. Apple Inc and Google Inc provide the platforms for distributing these applications, with users purchasing premium content directly through the app stores. The firm targets global audiences through its IP titles and in-house developed games, focusing on mobile gaming segments where freemium models drive monetization. WonderPlanet’s revenue streams include in-app purchases for expanded features and items within its portfolio of games, supported by partnerships with Apple Inc and Google Inc for app distribution. The company develops both original games and IP-based titles, such as KonoSuba: God’s Blessing on this Wonderful World! Fantastic Days, which leverages existing popular franchises. Its business model relies on user engagement through free downloads, converting a portion of users to paying customers via monthly subscriptions for enhanced gameplay experiences. The firm’s product lineup combines in-house studio output with licensed IP, including titles like Crash Fever and Jumputi Heroes, which are distributed via Apple Inc and Google Inc platforms. Revenue is derived from users who opt to pay for premium features within these free-to-play games, with the company managing development and operations through its three dedicated studios to cater to diverse market segments globally. Wonderplanet is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Wonderplanet stock

Net Debt of Wonderplanet is -128.17 M JPY in 2026.

Net Debt of Wonderplanet changed from -87.68 M JPY to -128.17 M JPY, representing a 46.18% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of Net Debt Wonderplanet since 2006 – with annual values, charts, and detailed analysis.

Net debt is total debt minus cash and cash equivalents. It shows the actual debt burden after accounting for available liquid resources.

Net Debt's JPY is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track Net Debt's Wonderplanet historically and in real time.

Access this data via the Eulerpool API

100,000 free requests/mo · no credit card

Balance Sheet — Wonderplanet

All Key Metrics — Wonderplanet