Vivid Games

Vivid Games R&D per Employee

R&D Spending per Employee of Vivid Games (VVD.WA) as of Nov 1, 2026.

R&D per Employee

0.00PLN

Last updated:

R&D Spending per Employee of Vivid Games is 2025 0.00 PLN. R&D Spending per Employee of Vivid Games was 2024 0.00 PLN. It decreases by % lower compared to the previous year.

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Vivid Games Stock analysis

What does Vivid Games do? Vivid Games SA develops and produces mobile games for smartphones, tablets, and consoles, focusing on genres like car races, adventure, battle, boxing, and ski jumping. Its product lineup includes titles such as Prime Time Rush, Real Boxing, and Godfire: Rise of Prometheus, which are sold directly to consumers through app stores and gaming platforms. The company also generates revenue by publishing and promoting third-party games, leveraging its development expertise and distribution channels to offer these titles to a broad audience. Vivid Games SA targets mobile gamers seeking action-oriented and competitive experiences, with a significant portion of its revenue coming from in-app purchases and premium game sales. The firm's business model combines direct sales of its own game titles with third-party publishing services, where it handles marketing, distribution, and promotion for external developers. This dual approach allows Vivid Games SA to monetize both its original content and partnerships, appealing to casual and competitive gamers across multiple platforms. Its products are marketed to users who enjoy fast-paced, engaging gameplay, with Real Boxing and Prime Time Rush being key drivers of revenue through player engagement and microtransactions. Vivid Games SA's revenue streams are primarily driven by the sales of its branded mobile games, particularly Real Boxing and Prime Time Rush, which generate income through initial purchases and ongoing in-app purchases. The company also earns from publishing third-party games, where it provides promotional support and distribution, ensuring these titles reach a wider audience. This strategy enables Vivid Games SA to maintain a steady flow of revenue from both its proprietary content and external partnerships, targeting a global market of mobile gaming enthusiasts. Vivid Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Vivid Games stock

On Eulerpool you can find the complete historical development of R&D Spending per Employee Vivid Games since 2006 – with annual values, charts, and detailed analysis.

R&D per employee shows the research and development investment allocated per employee. Higher values indicate innovation-focused companies.

R&D Spending per Employee's PLN is a key factor for investors. Changes in this metric can signal improving or deteriorating fundamentals, directly impacting the stock price. On Eulerpool, you can track R&D Spending per Employee's Vivid Games historically and in real time.

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Workforce — Vivid Games

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