Vivid Games

Vivid Games EBIT per Share

The EBIT per Share of Vivid Games (VVD.WA) as of Nov 1, 2026 is -0.02 PLN. In the previous year, EBIT per Share was -0.02 PLN — a change of 7.93% (lower).

EBIT per Share

-0.02PLN

YoY

7.93%

Last updated:

EBIT per Share of Vivid Games is 2025 -0.02 PLN. EBIT per Share of Vivid Games was 2024 -0.02 PLN. It decreases by 7.93% lower compared to the previous year.

The Vivid Games EBIT per Share history

  • 3 Years

  • 10 Years

  • 25 Years

  • Max

EBIT per Share
Date
EBIT per Share
Jan 1, 2020
0.09 PLN
Jan 1, 2021
-0.12 PLN
Jan 1, 2022
0.03 PLN
Jan 1, 2023
-0.07 PLN
Jan 1, 2024
-0.02 PLN
Jan 1, 2025
-0.02 PLN
Jan 1, 2026 (e)
-0.19 PLN
Jan 1, 2027 (e)
-0.21 PLN
The Vivid Games EBIT per Share history
YEAREBIT per ShareYoY
est-0.21PLN+13.83%
est-0.19PLN+782.80%
-0.02PLN+7.93%
-0.02PLN-71.13%
-0.07PLN-294.62%
0.03PLN-130.01%
-0.12PLN-223.87%
0.09PLN+61.85%
0.06PLN-140.10%
-0.14PLN-606.43%
0.03PLN-323.36%
-0.01PLN-100.75%
1.70PLN+1,206.61%
0.13PLN+242.48%
0.04PLN+44.16%
0.03PLN+287.00%
0.01PLN—

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Vivid Games Stock analysis

What does Vivid Games do? Vivid Games SA develops and produces mobile games for smartphones, tablets, and consoles, focusing on genres like car races, adventure, battle, boxing, and ski jumping. Its product lineup includes titles such as Prime Time Rush, Real Boxing, and Godfire: Rise of Prometheus, which are sold directly to consumers through app stores and gaming platforms. The company also generates revenue by publishing and promoting third-party games, leveraging its development expertise and distribution channels to offer these titles to a broad audience. Vivid Games SA targets mobile gamers seeking action-oriented and competitive experiences, with a significant portion of its revenue coming from in-app purchases and premium game sales. The firm's business model combines direct sales of its own game titles with third-party publishing services, where it handles marketing, distribution, and promotion for external developers. This dual approach allows Vivid Games SA to monetize both its original content and partnerships, appealing to casual and competitive gamers across multiple platforms. Its products are marketed to users who enjoy fast-paced, engaging gameplay, with Real Boxing and Prime Time Rush being key drivers of revenue through player engagement and microtransactions. Vivid Games SA's revenue streams are primarily driven by the sales of its branded mobile games, particularly Real Boxing and Prime Time Rush, which generate income through initial purchases and ongoing in-app purchases. The company also earns from publishing third-party games, where it provides promotional support and distribution, ensuring these titles reach a wider audience. This strategy enables Vivid Games SA to maintain a steady flow of revenue from both its proprietary content and external partnerships, targeting a global market of mobile gaming enthusiasts. Vivid Games is one of the most popular companies on Eulerpool.

Frequently Asked Questions about Vivid Games stock

EBIT per Share of Vivid Games is -0.02 PLN in 2025.

EBIT per Share of Vivid Games changed from -0.02 PLN to -0.02 PLN, representing a 7.93% change. The value is lower than the previous year.

On Eulerpool you can find the complete historical development of EBIT per Share Vivid Games since 2006 – with annual values, charts, and detailed analysis.

EBIT per Share measures operating profit allocated to each outstanding share.

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Income Statement — Vivid Games

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